Moved app to game
[kaka/rust-sdl-test.git] / src / main.rs
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1extern crate rand;
2extern crate sdl2;
3extern crate time;
4
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5use std::f32::consts::PI;
6
296187ca 7use sdl2::event::Event;
fcbc5786 8use sdl2::event::WindowEvent;
296187ca 9use sdl2::gfx::primitives::DrawRenderer;
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10use sdl2::keyboard::Keycode;
11use sdl2::pixels::Color;
12use sdl2::rect::Rect;
cf7dc104 13use sdl2::video::FullscreenType;
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14use time::PreciseTime;
15
9c06350b 16use game::app::*;
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17use common::Point2D;
18
9c06350b 19mod game;
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20#[macro_use] mod common;
21mod boll;
cdf8f998 22mod sprites;
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23
24const SCREEN_WIDTH: u32 = 1280;
25const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32;
26const FPS: u32 = 60;
27const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
28
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29fn main() {
30 println!("starting...");
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31 let mut app = App::new();
32 app.load_sprites(&[
33 ("block", "res/block.bmp"),
34 ("mario", "res/mario-trans.png"),
35 ]);
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36
37 let mut frame_count: u64 = 0;
38 let mut fps_time = PreciseTime::now();
95e3e10d 39 let mut last_time = PreciseTime::now();
296187ca 40
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41 let mut mario_angle = 0.0;
42
43 'running: loop {
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44 app.canvas.set_draw_color(Color::RGB(0, 0, 0));
45 app.canvas.clear();
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46 {
47 let blocks = 20;
48 let size = 32;
49 let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2);
fcbc5786 50 let block = app.sprites.get("block");
296187ca 51 for i in 0..blocks {
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52 app.canvas.copy(block, None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap();
53 app.canvas.copy(block, None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap();
54 app.canvas.copy(block, None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
55 app.canvas.copy(block, None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap();
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56 }
57 }
58 {
59 let size = 64;
60 let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2);
61 let radius = 110.0 + size as f32 * 0.5;
62 let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
63 let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
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64 app.canvas.copy_ex(
65 app.sprites.get("mario"),
66 None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32),
67 mario_angle,
68 sdl2::rect::Point::new(size / 2, size / 2),
69 false, false).unwrap();
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70 mario_angle += 1.0;
71 if mario_angle >= 360.0 { mario_angle -= 360.0 }
72 }
73 {
74 let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16);
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75 app.canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap();
76 app.canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap();
77 app.canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap();
78 app.canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap();
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79 }
80
296187ca 81// window.gl_swap_window();
fcbc5786 82 for event in app.event_pump.poll_iter() {
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83 match event {
84 Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
85 break 'running;
86 }
87 Event::KeyDown { keycode: Some(Keycode::F11), .. } => {
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88 match app.canvas.window().fullscreen_state() {
89 FullscreenType::Off => app.canvas.window_mut().set_fullscreen(FullscreenType::Desktop),
90 _ => app.canvas.window_mut().set_fullscreen(FullscreenType::Off)
cf7dc104 91 }.unwrap();
296187ca 92 }
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93 Event::Window { win_event: WindowEvent::Resized(x, y), .. } => { println!("window resized({}, {})", x, y) }
94 Event::Window { win_event: WindowEvent::Maximized, .. } => { println!("window maximized") }
95 Event::Window { win_event: WindowEvent::Restored, .. } => { println!("window restored") }
96 Event::Window { win_event: WindowEvent::Enter, .. } => { println!("window enter") }
97 Event::Window { win_event: WindowEvent::Leave, .. } => { println!("window leave") }
98 Event::Window { win_event: WindowEvent::FocusGained, .. } => { println!("window focus gained") }
99 Event::Window { win_event: WindowEvent::FocusLost, .. } => { println!("window focus lost") }
95e3e10d 100 _ => { app.state.on_event(event) }
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101 }
102 }
296187ca 103
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104 let duration = last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds;
105 last_time = PreciseTime::now();
106 app.state.update(duration);
107 app.state.render(&mut app.canvas);
108 app.canvas.present();
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109
110 frame_count += 1;
111 if frame_count == FPS as u64 {
112 let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0;
113 println!("fps: {}", frame_count as f64 / duration);
114 frame_count = 0;
115 fps_time = PreciseTime::now();
116 }
117 }
118
95e3e10d 119 app.state.leave();
296187ca 120}