New boll - CircleBoll
[kaka/rust-sdl-test.git] / src / main.rs
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1extern crate rand;
2extern crate sdl2;
3extern crate time;
4
5use std::collections::hash_map::RandomState;
6use std::collections::HashMap;
7use std::f32::consts::PI;
8
9use rand::Rng;
10use sdl2::event::Event;
11use sdl2::EventPump;
12use sdl2::gfx::primitives::DrawRenderer;
13use sdl2::image::LoadTexture;
14use sdl2::keyboard::Keycode;
15use sdl2::pixels::Color;
16use sdl2::rect::Rect;
17use sdl2::render::BlendMode;
18use sdl2::render::Canvas;
19use sdl2::render::Texture;
20use sdl2::render::TextureCreator;
21use sdl2::video::Window;
22use sdl2::video::WindowContext;
23use time::PreciseTime;
24
6c5dd5cf 25use boll::{Boll, SquareBoll, CircleBoll};
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26use common::Point2D;
27
28#[macro_use] mod common;
29mod boll;
30
31const SCREEN_WIDTH: u32 = 1280;
32const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32;
33const FPS: u32 = 60;
34const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
35
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36type Bollar = Vec<Box<dyn Boll>>;
37
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38fn init() -> (Canvas<Window>, EventPump) {
39 let context = sdl2::init().unwrap();
40 let video = context.video().unwrap();
41 let _image_context = sdl2::image::init(sdl2::image::InitFlag::PNG).unwrap();
42 let window = video.window("SDL test", SCREEN_WIDTH, SCREEN_HEIGHT)
43 .position_centered()
44 .opengl()
45 .build()
46 .unwrap();
47 context.mouse().show_cursor(false);
48 let mut canvas = window.into_canvas().build().unwrap();
49 canvas.set_blend_mode(BlendMode::Add);
50 canvas.set_draw_color(Color::RGB(0, 0, 0));
51 canvas.clear();
52 canvas.present();
53 let event_pump = context.event_pump().unwrap();
54 (canvas, event_pump)
55}
56
57fn load_textures(texture_creator: &TextureCreator<WindowContext>) -> HashMap<&str, Texture, RandomState> {
58 let mut textures = HashMap::new();
59 textures.insert("block", texture_creator.load_texture("res/block.bmp").unwrap());
60 textures.insert("mario", texture_creator.load_texture("res/mario-trans.png").unwrap());
61 textures
62}
63
64fn main() {
65 println!("starting...");
66 let (mut canvas, mut event_pump) = init();
67
68 let mut frame_count: u64 = 0;
69 let mut fps_time = PreciseTime::now();
70
c315bb31 71 let mut bolls: Bollar = Bollar::new();
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72 let mut boll_size = 1;
73
74 let texture_creator = canvas.texture_creator();
75 let textures = load_textures(&texture_creator);
76 let mut mario_angle = 0.0;
77
78 'running: loop {
79 let loop_start = PreciseTime::now();
80 canvas.set_draw_color(Color::RGB(0, 0, 0));
81 canvas.clear();
82 {
83 let blocks = 20;
84 let size = 32;
85 let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2);
86 for i in 0..blocks {
87 canvas.copy(&(textures.get("block").unwrap()), None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap();
88 canvas.copy(&(textures.get("block").unwrap()), None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap();
89 canvas.copy(&(textures.get("block").unwrap()), None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
90 canvas.copy(&(textures.get("block").unwrap()), None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap();
91 }
92 }
93 {
94 let size = 64;
95 let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2);
96 let radius = 110.0 + size as f32 * 0.5;
97 let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
98 let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
99 canvas.copy_ex(&(textures.get("mario").unwrap()), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap();
100 mario_angle += 1.0;
101 if mario_angle >= 360.0 { mario_angle -= 360.0 }
102 }
103 {
104 let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16);
105 canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap();
106 canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap();
107 canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap();
108 canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap();
109 }
110
111 for b in &mut bolls {
112 b.update();
113 b.draw(&mut canvas, boll_size);
114 }
115
116// window.gl_swap_window();
117 for event in event_pump.poll_iter() {
118 match event {
119 Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
120 break 'running;
121 }
122 Event::KeyDown { keycode: Some(Keycode::F11), .. } => {
123 canvas.window_mut()
124 .set_fullscreen(sdl2::video::FullscreenType::True).unwrap();
125 }
126 Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { boll_size = std::cmp::min(boll_size + 1, 32) }
127 Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { boll_size = std::cmp::max(boll_size - 1, 1) }
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128 Event::MouseMotion { x, y, .. } => {
129 bolls.push(Box::new(CircleBoll::new(
130 point!(x as f64, y as f64),
131 point!(0.0, 0.0),
132 )))
133 }
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134 _ => {}
135 }
136 }
137 canvas.present();
138
139 match loop_start.to(PreciseTime::now()).num_nanoseconds() {
140 Some(ns) if ns < (NS_PER_FRAME - 50_0000) as i64 => { change_boll_count(&mut bolls, 100) }
141 Some(ns) if ns > (NS_PER_FRAME + 50_0000) as i64 => { change_boll_count(&mut bolls, -100) }
142 _ => {}
143 }
144
145 frame_count += 1;
146 if frame_count == FPS as u64 {
147 let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0;
148 println!("fps: {}", frame_count as f64 / duration);
149 frame_count = 0;
150 fps_time = PreciseTime::now();
151 }
152 }
153
154 println!("number of bolls: {}", bolls.len());
155}
156
c315bb31 157fn change_boll_count(mut bolls: &mut Bollar, delta: i32) {
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158 if delta > 0 {
159 for _i in 0..delta {
160 add_boll(&mut bolls);
161 }
162 } else if delta < 0 {
163 for _i in 0..delta {
164 bolls.pop();
165 }
166 }
167}
168
c315bb31 169fn add_boll(bolls: &mut Bollar) {
296187ca 170 let mut rng = rand::thread_rng();
c315bb31 171 bolls.push(Box::new(SquareBoll {
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172 pos: point!(rng.gen_range(0, SCREEN_WIDTH) as f64, rng.gen_range(0, SCREEN_HEIGHT) as f64),
173 vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
c315bb31 174 }));
296187ca 175}