Commit | Line | Data |
---|---|---|
296187ca TW |
1 | extern crate rand; |
2 | extern crate sdl2; | |
3 | extern crate time; | |
4 | ||
296187ca TW |
5 | use std::f32::consts::PI; |
6 | ||
7 | use rand::Rng; | |
8 | use sdl2::event::Event; | |
9 | use sdl2::EventPump; | |
10 | use sdl2::gfx::primitives::DrawRenderer; | |
296187ca TW |
11 | use sdl2::keyboard::Keycode; |
12 | use sdl2::pixels::Color; | |
13 | use sdl2::rect::Rect; | |
14 | use sdl2::render::BlendMode; | |
15 | use sdl2::render::Canvas; | |
cf7dc104 | 16 | use sdl2::video::FullscreenType; |
296187ca | 17 | use sdl2::video::Window; |
296187ca TW |
18 | use time::PreciseTime; |
19 | ||
cdf8f998 | 20 | use boll::{Boll, CircleBoll, SquareBoll}; |
296187ca | 21 | use common::Point2D; |
cdf8f998 TW |
22 | use sprites::SpriteManager; |
23 | use sdl2::video::WindowContext; | |
24 | use sdl2::render::TextureCreator; | |
296187ca TW |
25 | |
26 | #[macro_use] mod common; | |
27 | mod boll; | |
cdf8f998 | 28 | mod sprites; |
296187ca TW |
29 | |
30 | const SCREEN_WIDTH: u32 = 1280; | |
31 | const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32; | |
32 | const FPS: u32 = 60; | |
33 | const NS_PER_FRAME: u32 = 1_000_000_000 / FPS; | |
34 | ||
c315bb31 TW |
35 | type Bollar = Vec<Box<dyn Boll>>; |
36 | ||
296187ca TW |
37 | fn init() -> (Canvas<Window>, EventPump) { |
38 | let context = sdl2::init().unwrap(); | |
39 | let video = context.video().unwrap(); | |
40 | let _image_context = sdl2::image::init(sdl2::image::InitFlag::PNG).unwrap(); | |
41 | let window = video.window("SDL test", SCREEN_WIDTH, SCREEN_HEIGHT) | |
42 | .position_centered() | |
43 | .opengl() | |
44 | .build() | |
45 | .unwrap(); | |
46 | context.mouse().show_cursor(false); | |
47 | let mut canvas = window.into_canvas().build().unwrap(); | |
48 | canvas.set_blend_mode(BlendMode::Add); | |
49 | canvas.set_draw_color(Color::RGB(0, 0, 0)); | |
50 | canvas.clear(); | |
51 | canvas.present(); | |
52 | let event_pump = context.event_pump().unwrap(); | |
53 | (canvas, event_pump) | |
54 | } | |
55 | ||
cdf8f998 TW |
56 | fn load_sprites(texture_creator: &TextureCreator<WindowContext>) -> SpriteManager { |
57 | let mut texman = SpriteManager::new(texture_creator); | |
58 | texman.load("block", "res/block.bmp"); | |
59 | texman.load("mario", "res/mario-trans.png"); | |
60 | texman | |
296187ca TW |
61 | } |
62 | ||
63 | fn main() { | |
64 | println!("starting..."); | |
65 | let (mut canvas, mut event_pump) = init(); | |
66 | ||
67 | let mut frame_count: u64 = 0; | |
68 | let mut fps_time = PreciseTime::now(); | |
69 | ||
c315bb31 | 70 | let mut bolls: Bollar = Bollar::new(); |
296187ca TW |
71 | let mut boll_size = 1; |
72 | ||
73 | let texture_creator = canvas.texture_creator(); | |
cdf8f998 | 74 | let sprites = load_sprites(&texture_creator); |
296187ca TW |
75 | let mut mario_angle = 0.0; |
76 | ||
77 | 'running: loop { | |
78 | let loop_start = PreciseTime::now(); | |
79 | canvas.set_draw_color(Color::RGB(0, 0, 0)); | |
80 | canvas.clear(); | |
81 | { | |
82 | let blocks = 20; | |
83 | let size = 32; | |
84 | let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2); | |
85 | for i in 0..blocks { | |
cdf8f998 TW |
86 | canvas.copy(sprites.get("block"), None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap(); |
87 | canvas.copy(sprites.get("block"), None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap(); | |
88 | canvas.copy(sprites.get("block"), None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap(); | |
89 | canvas.copy(sprites.get("block"), None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap(); | |
296187ca TW |
90 | } |
91 | } | |
92 | { | |
93 | let size = 64; | |
94 | let offset = point!((SCREEN_WIDTH as i32 - size) / 2, (SCREEN_HEIGHT as i32 - size) / 2); | |
95 | let radius = 110.0 + size as f32 * 0.5; | |
96 | let angle = (mario_angle as f32 - 90.0) * PI / 180.0; | |
97 | let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32); | |
cdf8f998 | 98 | canvas.copy_ex(sprites.get("mario"), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap(); |
296187ca TW |
99 | mario_angle += 1.0; |
100 | if mario_angle >= 360.0 { mario_angle -= 360.0 } | |
101 | } | |
102 | { | |
103 | let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16); | |
104 | canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap(); | |
105 | canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap(); | |
106 | canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap(); | |
107 | canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap(); | |
108 | } | |
109 | ||
110 | for b in &mut bolls { | |
111 | b.update(); | |
112 | b.draw(&mut canvas, boll_size); | |
113 | } | |
114 | ||
115 | // window.gl_swap_window(); | |
116 | for event in event_pump.poll_iter() { | |
117 | match event { | |
118 | Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { | |
119 | break 'running; | |
120 | } | |
121 | Event::KeyDown { keycode: Some(Keycode::F11), .. } => { | |
cf7dc104 TW |
122 | match canvas.window().fullscreen_state() { |
123 | FullscreenType::Off => canvas.window_mut().set_fullscreen(FullscreenType::Desktop), | |
124 | _ => canvas.window_mut().set_fullscreen(FullscreenType::Off) | |
125 | }.unwrap(); | |
296187ca TW |
126 | } |
127 | Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { boll_size = std::cmp::min(boll_size + 1, 32) } | |
128 | Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { boll_size = std::cmp::max(boll_size - 1, 1) } | |
6c5dd5cf TW |
129 | Event::MouseMotion { x, y, .. } => { |
130 | bolls.push(Box::new(CircleBoll::new( | |
131 | point!(x as f64, y as f64), | |
132 | point!(0.0, 0.0), | |
133 | ))) | |
134 | } | |
296187ca TW |
135 | _ => {} |
136 | } | |
137 | } | |
138 | canvas.present(); | |
139 | ||
140 | match loop_start.to(PreciseTime::now()).num_nanoseconds() { | |
141 | Some(ns) if ns < (NS_PER_FRAME - 50_0000) as i64 => { change_boll_count(&mut bolls, 100) } | |
142 | Some(ns) if ns > (NS_PER_FRAME + 50_0000) as i64 => { change_boll_count(&mut bolls, -100) } | |
143 | _ => {} | |
144 | } | |
145 | ||
146 | frame_count += 1; | |
147 | if frame_count == FPS as u64 { | |
148 | let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64 / 1_000_000_000.0; | |
149 | println!("fps: {}", frame_count as f64 / duration); | |
150 | frame_count = 0; | |
151 | fps_time = PreciseTime::now(); | |
152 | } | |
153 | } | |
154 | ||
155 | println!("number of bolls: {}", bolls.len()); | |
156 | } | |
157 | ||
c315bb31 | 158 | fn change_boll_count(mut bolls: &mut Bollar, delta: i32) { |
296187ca TW |
159 | if delta > 0 { |
160 | for _i in 0..delta { | |
161 | add_boll(&mut bolls); | |
162 | } | |
163 | } else if delta < 0 { | |
164 | for _i in 0..delta { | |
165 | bolls.pop(); | |
166 | } | |
167 | } | |
168 | } | |
169 | ||
c315bb31 | 170 | fn add_boll(bolls: &mut Bollar) { |
296187ca | 171 | let mut rng = rand::thread_rng(); |
c315bb31 | 172 | bolls.push(Box::new(SquareBoll { |
296187ca TW |
173 | pos: point!(rng.gen_range(0, SCREEN_WIDTH) as f64, rng.gen_range(0, SCREEN_HEIGHT) as f64), |
174 | vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)), | |
c315bb31 | 175 | })); |
296187ca | 176 | } |