Do rendering via a renderer instead of sdl
[kaka/rust-sdl-test.git] / src / core / app.rs
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6ba7aef1 1use boll::*;
902b2b31 2use common::{Point2D, Rect};
3f344b63 3use core::controller::ControllerManager;
6566d7e5 4use core::render::Renderer;
6ba7aef1 5use point; // defined in common, but loaded from main...
95e3e10d 6use rand::Rng;
541aee90 7use sdl2::event::{Event, WindowEvent};
95e3e10d 8use sdl2::keyboard::Keycode;
6ba7aef1 9use sdl2::rect::Rect as SDLRect;
6566d7e5 10use sdl2::video::SwapInterval;
6ba7aef1 11use sdl2::{EventPump, VideoSubsystem};
3bfea951 12use sprites::SpriteManager;
6ba7aef1 13use std::f32::consts::PI;
902b2b31 14use time::{Duration, Instant, prelude::*};
95e3e10d 15
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16const FPS: u32 = 60;
17const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
18
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19#[derive(Default)]
20pub struct AppBuilder {
21 resolution: Rect<u16>,
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22 state: Option<Box<dyn AppState>>,
23 title: Option<String>,
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24}
25
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26impl AppBuilder {
27 pub fn with_resolution(mut self, width: u16, height: u16) -> Self {
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28 self.resolution = Rect { width, height };
29 self
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30 }
31
6edafdc0 32 pub fn with_state(mut self, state: Box<dyn AppState>) -> Self {
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33 self.state = Some(state);
34 self
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35 }
36
37 pub fn with_title(mut self, title: &str) -> Self {
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38 self.title = Some(title.to_string());
39 self
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40 }
41
fea68d56 42 pub fn build(self) -> Result<App, String> {
3bfea951 43 let context = sdl2::init().unwrap();
fea68d56 44 sdl2::image::init(sdl2::image::InitFlag::PNG)?;
6ba7aef1 45 let video = context.video()?;
b0566120 46 //self.print_video_display_modes(&video);
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47
48 let window = video
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49 .window(
50 &self.title.unwrap(),
51 self.resolution.width.into(),
52 self.resolution.height.into(),
53 )
3bfea951 54 .position_centered()
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55 // .fullscreen()
56 // .fullscreen_desktop()
3bfea951 57 .opengl()
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58 .build()
59 .unwrap();
3bfea951 60 context.mouse().show_cursor(false);
6edafdc0 61
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62 let canvas = window.into_canvas().build().unwrap();
63 let sprites = SpriteManager::new(canvas.texture_creator());
64 let screen = canvas.output_size().unwrap();
65 let renderer = Renderer::new(canvas);
6edafdc0 66
6ba7aef1 67 video.gl_set_swap_interval(SwapInterval::VSync)?;
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68
69 let event_pump = context.event_pump()?;
6edafdc0 70
fea68d56 71 Ok(App {
6566d7e5 72 renderer,
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73 event_pump,
74 sprites,
77034de9 75 state: self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen))),
bf7b5671 76 ctrl_man: ControllerManager::new(context.joystick()?, context.haptic()?),
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77 })
78 }
79
b0566120 80 #[allow(dead_code)]
fea68d56 81 fn print_video_display_modes(&self, video: &VideoSubsystem) {
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82 println!("video subsystem: {:?}", video);
83 println!("current_video_driver: {:?}", video.current_video_driver());
84 for display in 0..video.num_video_displays().unwrap() {
85 println!(
86 "=== display {} - {} ===",
87 display,
88 video.display_name(display).unwrap()
89 );
90 println!(
91 " display_bounds: {:?}",
92 video.display_bounds(display).unwrap()
93 );
94 println!(
95 " num_display_modes: {:?}",
96 video.num_display_modes(display).unwrap()
97 );
98 println!(
99 " desktop_display_mode: {:?}",
100 video.desktop_display_mode(display).unwrap()
101 );
1f362f49 102 let current = video.current_display_mode(display).unwrap();
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103 println!(
104 " current_display_mode: {:?}",
1f362f49 105 current
6ba7aef1 106 );
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107 for idx in 0..video.num_display_modes(display).unwrap() {
108 let mode = video.display_mode(display, idx).unwrap();
6ba7aef1 109 println!(
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110 " {}{:2}: {:?}",
111 if mode == current { "*" } else { " " },
112 idx,
113 mode
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114 );
115 }
116 }
117 println!("swap interval: {:?}", video.gl_get_swap_interval());
3bfea951 118 }
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119}
120
121pub struct App {
6566d7e5 122 renderer: Renderer,
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123 event_pump: EventPump,
124 sprites: SpriteManager,
125 state: Box<dyn AppState>,
b0566120 126 pub ctrl_man: ControllerManager,
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127}
128
129impl App {
98995f2b 130 #[allow(clippy::new_ret_no_self)]
6edafdc0 131 pub fn new() -> AppBuilder {
6ba7aef1 132 Default::default()
6edafdc0 133 }
3bfea951 134
1e322944 135 pub fn load_sprites(&mut self, sprites: &[(&str, &str)]) {
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136 for (name, file) in sprites {
137 self.sprites.load(name, file);
138 }
139 }
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140
141 pub fn start(&mut self) {
902b2b31 142 let mut last_time = Instant::now();
6ba7aef1 143
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144 self.state.enter(&mut self.ctrl_man);
145
6ba7aef1 146 'running: loop {
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147 if let Err(_) = self.handle_events() {
148 break 'running;
149 }
6ba7aef1 150
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151 let duration = Instant::now() - last_time;
152 last_time = Instant::now();
153
bf7b5671 154 self.ctrl_man.update(duration);
6ba7aef1 155 self.state.update(duration);
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156
157 self.render();
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158 }
159
160 self.state.leave();
161 }
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162
163 fn handle_events(&mut self) -> Result<(), ()> {
164 for event in self.event_pump.poll_iter() {
3f344b63 165 self.ctrl_man.handle_event(&event);
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166 match event {
167 Event::Quit { .. }
168 | Event::KeyDown {
169 keycode: Some(Keycode::Escape),
170 ..
171 } => {
172 return Err(())
173 }
174 Event::KeyDown {
175 keycode: Some(Keycode::F11),
176 ..
177 } => {
6566d7e5 178 self.renderer.toggle_fullscreen();
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179 }
180 Event::Window {
181 win_event: WindowEvent::Resized(x, y),
182 ..
183 } => {
184 println!("window resized({}, {})", x, y)
185 }
186 Event::Window {
187 win_event: WindowEvent::Maximized,
188 ..
189 } => {
190 println!("window maximized")
191 }
192 Event::Window {
193 win_event: WindowEvent::Restored,
194 ..
195 } => {
196 println!("window restored")
197 }
198 Event::Window {
199 win_event: WindowEvent::Enter,
200 ..
201 } => {
202 println!("window enter")
203 }
204 Event::Window {
205 win_event: WindowEvent::Leave,
206 ..
207 } => {
208 println!("window leave")
209 }
210 Event::Window {
211 win_event: WindowEvent::FocusGained,
212 ..
213 } => {
214 println!("window focus gained")
215 }
216 Event::Window {
217 win_event: WindowEvent::FocusLost,
218 ..
219 } => {
220 println!("window focus lost")
221 }
b0566120 222 _ => self.state.handle_event(event),
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223 }
224 }
225 Ok(())
226 }
227
228 fn render(&mut self) {
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229 self.renderer.clear();
230 self.state.render(&mut self.renderer, &mut self.sprites);
231 self.renderer.present();
541aee90 232 }
3bfea951 233}
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234
235pub trait AppState {
a82a4d23 236 fn enter(&mut self, ctrl_man: &ControllerManager);
b0566120 237 fn leave(&mut self);
902b2b31 238 fn update(&mut self, dt: Duration);
6566d7e5 239 fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager);
b0566120 240 fn handle_event(&mut self, event: Event);
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241}
242
243type Bollar = Vec<Box<dyn Boll>>;
244
541aee90 245#[derive(Default)]
95e3e10d 246pub struct ActiveState {
77034de9 247 screen: Rect<u32>,
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248 bolls: Bollar,
249 boll_size: u32,
541aee90 250 mario_angle: f64,
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251}
252
253impl ActiveState {
77034de9 254 pub fn new(screen: (u32, u32)) -> ActiveState {
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255 ActiveState {
256 bolls: Bollar::new(),
257 boll_size: 1,
77034de9 258 screen: Rect::from(screen),
541aee90 259 ..Default::default()
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260 }
261 }
262
263 fn change_boll_count(&mut self, delta: i32) {
98995f2b 264 #[allow(clippy::comparison_chain)]
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265 if delta > 0 {
266 for _i in 0..delta {
267 self.add_boll();
268 }
269 } else if delta < 0 {
5cbbebbe 270 for _i in 0..(-delta) {
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271 self.bolls.pop();
272 }
273 }
274 }
275
276 fn add_boll(&mut self) {
277 let mut rng = rand::thread_rng();
278 self.bolls.push(Box::new(SquareBoll {
6ba7aef1 279 pos: point!(
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280 rng.gen_range(0, self.screen.width) as f64,
281 rng.gen_range(0, self.screen.height) as f64
6ba7aef1 282 ),
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283 vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
284 }));
285 }
286}
287
288impl AppState for ActiveState {
a82a4d23 289 fn enter(&mut self, _ctrl_man: &ControllerManager) {}
b0566120 290
902b2b31 291 fn update(&mut self, dt: Duration) {
93679b27 292 for b in &mut self.bolls {
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293 b.update();
294 }
295
296 match dt {
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297 ns if ns < (NS_PER_FRAME - 90_0000).nanoseconds() => self.change_boll_count(100),
298 ns if ns > (NS_PER_FRAME + 90_0000).nanoseconds() => self.change_boll_count(-100),
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299 _ => {}
300 }
301 }
302
6566d7e5 303 fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager) {
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304 /* draw square of blocks */ {
305 let blocks = 20;
306 let size = 32;
307 let offset = point!(
308 (self.screen.width as i32 - (blocks + 1) * size) / 2,
309 (self.screen.height as i32 - (blocks + 1) * size) / 2
310 );
311 let block = sprites.get("block");
312 for i in 0..blocks {
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313 renderer
314 .blit(
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315 block,
316 None,
317 SDLRect::new((i) * size + offset.x, offset.y, size as u32, size as u32),
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318 );
319 renderer
320 .blit(
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321 block,
322 None,
323 SDLRect::new(
324 (blocks - i) * size + offset.x,
325 (blocks) * size + offset.y,
326 size as u32,
327 size as u32,
328 ),
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329 );
330 renderer
331 .blit(
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332 block,
333 None,
334 SDLRect::new(
335 offset.x,
336 (blocks - i) * size + offset.y,
337 size as u32,
338 size as u32,
339 ),
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340 );
341 renderer
342 .blit(
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343 block,
344 None,
345 SDLRect::new(
346 (blocks) * size + offset.x,
347 (i) * size + offset.y,
348 size as u32,
349 size as u32,
350 ),
6566d7e5 351 );
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352 }
353 }
354
355 /* draw mario */ {
356 let size = 64;
357 let offset = point!(
358 (self.screen.width as i32 - size) / 2,
359 (self.screen.height as i32 - size) / 2
360 );
361 let radius = 110.0 + size as f32 * 0.5;
362 let angle = (self.mario_angle as f32 - 90.0) * PI / 180.0;
363 let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
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364 renderer
365 .blit_ex(
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366 sprites.get("mario"),
367 None,
368 SDLRect::new(
369 offset.x + offset2.x,
370 offset.y + offset2.y,
371 size as u32,
372 size as u32,
373 ),
374 self.mario_angle,
375 sdl2::rect::Point::new(size / 2, size / 2),
376 false,
377 false,
6566d7e5 378 );
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379 self.mario_angle = (self.mario_angle + 1.0) % 360.0;
380 }
381
382 /* draw circles and ellipses*/ {
383 let p = point!((self.screen.width / 2) as i16, (self.screen.height / 2) as i16);
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384 renderer.circle(p, 100, (255, 255, 255));
385 renderer.circle(p, 110, (255, 255, 255));
386 renderer.ellipse(p, (50, 100), (255, 255, 255));
387 renderer.ellipse(p, (110, 55), (255, 255, 255));
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388 }
389
93679b27 390 for b in &self.bolls {
6566d7e5 391 b.draw(renderer, self.boll_size);
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392 }
393 }
394
b0566120 395 fn leave(&mut self) {
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396 println!("number of bolls: {}", self.bolls.len());
397 }
398
b0566120 399 fn handle_event(&mut self, event: Event) {
95e3e10d 400 match event {
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401 Event::KeyDown {
402 keycode: Some(Keycode::KpPlus),
403 ..
404 } => self.boll_size = std::cmp::min(self.boll_size + 1, 32),
405 Event::KeyDown {
406 keycode: Some(Keycode::KpMinus),
407 ..
408 } => self.boll_size = std::cmp::max(self.boll_size - 1, 1),
409 Event::MouseMotion { x, y, .. } => self.bolls.push(Box::new(CircleBoll::new(
410 point!(x as f64, y as f64),
411 point!(0.0, 0.0),
412 ))),
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413 _ => {}
414 }
415 }
416}