Fleshed out the controller
[kaka/rust-sdl-test.git] / src / core / app.rs
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6ba7aef1 1use boll::*;
b0566120 2use common::{Nanoseconds, Point2D, Rect};
3f344b63 3use core::controller::ControllerManager;
6ba7aef1 4use point; // defined in common, but loaded from main...
95e3e10d 5use rand::Rng;
541aee90 6use sdl2::event::{Event, WindowEvent};
6ba7aef1 7use sdl2::gfx::primitives::DrawRenderer;
95e3e10d 8use sdl2::keyboard::Keycode;
3bfea951 9use sdl2::pixels::Color;
6ba7aef1 10use sdl2::rect::Rect as SDLRect;
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11use sdl2::render::{BlendMode, Canvas};
12use sdl2::video::{FullscreenType, SwapInterval, Window};
6ba7aef1 13use sdl2::{EventPump, VideoSubsystem};
3bfea951 14use sprites::SpriteManager;
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15use std::f32::consts::PI;
16use time::PreciseTime;
95e3e10d 17
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18const FPS: u32 = 60;
19const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
20
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21#[derive(Default)]
22pub struct AppBuilder {
23 resolution: Rect<u16>,
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24 state: Option<Box<dyn AppState>>,
25 title: Option<String>,
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26}
27
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28impl AppBuilder {
29 pub fn with_resolution(mut self, width: u16, height: u16) -> Self {
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30 self.resolution = Rect { width, height };
31 self
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32 }
33
6edafdc0 34 pub fn with_state(mut self, state: Box<dyn AppState>) -> Self {
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35 self.state = Some(state);
36 self
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37 }
38
39 pub fn with_title(mut self, title: &str) -> Self {
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40 self.title = Some(title.to_string());
41 self
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42 }
43
fea68d56 44 pub fn build(self) -> Result<App, String> {
3bfea951 45 let context = sdl2::init().unwrap();
fea68d56 46 sdl2::image::init(sdl2::image::InitFlag::PNG)?;
6ba7aef1 47 let video = context.video()?;
b0566120 48 //self.print_video_display_modes(&video);
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49
50 let window = video
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51 .window(
52 &self.title.unwrap(),
53 self.resolution.width.into(),
54 self.resolution.height.into(),
55 )
3bfea951 56 .position_centered()
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57 // .fullscreen()
58 // .fullscreen_desktop()
3bfea951 59 .opengl()
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60 .build()
61 .unwrap();
3bfea951 62 context.mouse().show_cursor(false);
6edafdc0 63
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64 let mut canvas = window.into_canvas().build().unwrap();
65 canvas.set_blend_mode(BlendMode::Add);
66 canvas.set_draw_color(Color::RGB(0, 0, 0));
67 canvas.clear();
68 canvas.present();
6edafdc0 69
6ba7aef1 70 video.gl_set_swap_interval(SwapInterval::VSync)?;
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71
72 let event_pump = context.event_pump()?;
3bfea951 73 let sprites = SpriteManager::new(canvas.texture_creator());
77034de9 74 let screen = canvas.output_size().unwrap();
6edafdc0 75
fea68d56 76 Ok(App {
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77 canvas,
78 event_pump,
79 sprites,
77034de9 80 state: self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen))),
bf7b5671 81 ctrl_man: ControllerManager::new(context.joystick()?, context.haptic()?),
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82 })
83 }
84
b0566120 85 #[allow(dead_code)]
fea68d56 86 fn print_video_display_modes(&self, video: &VideoSubsystem) {
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87 println!("video subsystem: {:?}", video);
88 println!("current_video_driver: {:?}", video.current_video_driver());
89 for display in 0..video.num_video_displays().unwrap() {
90 println!(
91 "=== display {} - {} ===",
92 display,
93 video.display_name(display).unwrap()
94 );
95 println!(
96 " display_bounds: {:?}",
97 video.display_bounds(display).unwrap()
98 );
99 println!(
100 " num_display_modes: {:?}",
101 video.num_display_modes(display).unwrap()
102 );
103 println!(
104 " desktop_display_mode: {:?}",
105 video.desktop_display_mode(display).unwrap()
106 );
1f362f49 107 let current = video.current_display_mode(display).unwrap();
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108 println!(
109 " current_display_mode: {:?}",
1f362f49 110 current
6ba7aef1 111 );
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112 for idx in 0..video.num_display_modes(display).unwrap() {
113 let mode = video.display_mode(display, idx).unwrap();
6ba7aef1 114 println!(
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115 " {}{:2}: {:?}",
116 if mode == current { "*" } else { " " },
117 idx,
118 mode
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119 );
120 }
121 }
122 println!("swap interval: {:?}", video.gl_get_swap_interval());
3bfea951 123 }
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124}
125
126pub struct App {
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127 canvas: Canvas<Window>,
128 event_pump: EventPump,
129 sprites: SpriteManager,
130 state: Box<dyn AppState>,
b0566120 131 pub ctrl_man: ControllerManager,
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132}
133
134impl App {
98995f2b 135 #[allow(clippy::new_ret_no_self)]
6edafdc0 136 pub fn new() -> AppBuilder {
6ba7aef1 137 Default::default()
6edafdc0 138 }
3bfea951 139
1e322944 140 pub fn load_sprites(&mut self, sprites: &[(&str, &str)]) {
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141 for (name, file) in sprites {
142 self.sprites.load(name, file);
143 }
144 }
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145
146 pub fn start(&mut self) {
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147 // let mut frame_count: u64 = 0;
148 // let mut fps_time = PreciseTime::now();
6ba7aef1 149 let mut last_time = PreciseTime::now();
6ba7aef1 150
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151 self.state.enter(&mut self.ctrl_man);
152
6ba7aef1 153 'running: loop {
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154 if let Err(_) = self.handle_events() {
155 break 'running;
156 }
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157
158 let duration =
159 last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds;
160 last_time = PreciseTime::now();
bf7b5671 161 self.ctrl_man.update(duration);
6ba7aef1 162 self.state.update(duration);
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163
164 self.render();
6ba7aef1 165
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166 // frame_count += 1;
167 // if frame_count == FPS as u64 {
168 // let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64
169 // / 1_000_000_000.0;
170 // // println!("fps: {}", frame_count as f64 / duration);
171 // frame_count = 0;
172 // fps_time = PreciseTime::now();
173 // }
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174 }
175
176 self.state.leave();
177 }
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178
179 fn handle_events(&mut self) -> Result<(), ()> {
180 for event in self.event_pump.poll_iter() {
3f344b63 181 self.ctrl_man.handle_event(&event);
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182 match event {
183 Event::Quit { .. }
184 | Event::KeyDown {
185 keycode: Some(Keycode::Escape),
186 ..
187 } => {
188 return Err(())
189 }
190 Event::KeyDown {
191 keycode: Some(Keycode::F11),
192 ..
193 } => {
194 match self.canvas.window().fullscreen_state() {
195 FullscreenType::Off => self
196 .canvas
197 .window_mut()
198 .set_fullscreen(FullscreenType::Desktop),
199 _ => self.canvas.window_mut().set_fullscreen(FullscreenType::Off),
200 }
201 .unwrap();
202 }
203 Event::Window {
204 win_event: WindowEvent::Resized(x, y),
205 ..
206 } => {
207 println!("window resized({}, {})", x, y)
208 }
209 Event::Window {
210 win_event: WindowEvent::Maximized,
211 ..
212 } => {
213 println!("window maximized")
214 }
215 Event::Window {
216 win_event: WindowEvent::Restored,
217 ..
218 } => {
219 println!("window restored")
220 }
221 Event::Window {
222 win_event: WindowEvent::Enter,
223 ..
224 } => {
225 println!("window enter")
226 }
227 Event::Window {
228 win_event: WindowEvent::Leave,
229 ..
230 } => {
231 println!("window leave")
232 }
233 Event::Window {
234 win_event: WindowEvent::FocusGained,
235 ..
236 } => {
237 println!("window focus gained")
238 }
239 Event::Window {
240 win_event: WindowEvent::FocusLost,
241 ..
242 } => {
243 println!("window focus lost")
244 }
b0566120 245 _ => self.state.handle_event(event),
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246 }
247 }
248 Ok(())
249 }
250
251 fn render(&mut self) {
252 self.canvas.set_draw_color(Color::RGB(0, 0, 0));
253 self.canvas.clear();
254 self.state.render(&mut self.canvas, &mut self.sprites);
255 self.canvas.present();
256 }
3bfea951 257}
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258
259pub trait AppState {
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260 fn enter(&mut self, ctrl_man: &mut ControllerManager);
261 fn leave(&mut self);
95e3e10d 262 fn update(&mut self, dt: Nanoseconds);
541aee90 263 fn render(&mut self, canvas: &mut Canvas<Window>, sprites: &mut SpriteManager);
b0566120 264 fn handle_event(&mut self, event: Event);
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265}
266
267type Bollar = Vec<Box<dyn Boll>>;
268
541aee90 269#[derive(Default)]
95e3e10d 270pub struct ActiveState {
77034de9 271 screen: Rect<u32>,
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272 bolls: Bollar,
273 boll_size: u32,
541aee90 274 mario_angle: f64,
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275}
276
277impl ActiveState {
77034de9 278 pub fn new(screen: (u32, u32)) -> ActiveState {
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279 ActiveState {
280 bolls: Bollar::new(),
281 boll_size: 1,
77034de9 282 screen: Rect::from(screen),
541aee90 283 ..Default::default()
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284 }
285 }
286
287 fn change_boll_count(&mut self, delta: i32) {
98995f2b 288 #[allow(clippy::comparison_chain)]
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289 if delta > 0 {
290 for _i in 0..delta {
291 self.add_boll();
292 }
293 } else if delta < 0 {
5cbbebbe 294 for _i in 0..(-delta) {
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295 self.bolls.pop();
296 }
297 }
298 }
299
300 fn add_boll(&mut self) {
301 let mut rng = rand::thread_rng();
302 self.bolls.push(Box::new(SquareBoll {
6ba7aef1 303 pos: point!(
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304 rng.gen_range(0, self.screen.width) as f64,
305 rng.gen_range(0, self.screen.height) as f64
6ba7aef1 306 ),
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307 vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
308 }));
309 }
310}
311
312impl AppState for ActiveState {
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313 fn enter(&mut self, ctrl_man: &mut ControllerManager) {}
314
95e3e10d 315 fn update(&mut self, dt: Nanoseconds) {
93679b27 316 for b in &mut self.bolls {
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317 b.update();
318 }
319
320 match dt {
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321 ns if ns < (NS_PER_FRAME - 90_0000) as u64 => self.change_boll_count(100),
322 ns if ns > (NS_PER_FRAME + 90_0000) as u64 => self.change_boll_count(-100),
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323 _ => {}
324 }
325 }
326
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327 fn render(&mut self, canvas: &mut Canvas<Window>, sprites: &mut SpriteManager) {
328 /* draw square of blocks */ {
329 let blocks = 20;
330 let size = 32;
331 let offset = point!(
332 (self.screen.width as i32 - (blocks + 1) * size) / 2,
333 (self.screen.height as i32 - (blocks + 1) * size) / 2
334 );
335 let block = sprites.get("block");
336 for i in 0..blocks {
337 canvas
338 .copy(
339 block,
340 None,
341 SDLRect::new((i) * size + offset.x, offset.y, size as u32, size as u32),
342 )
343 .unwrap();
344 canvas
345 .copy(
346 block,
347 None,
348 SDLRect::new(
349 (blocks - i) * size + offset.x,
350 (blocks) * size + offset.y,
351 size as u32,
352 size as u32,
353 ),
354 )
355 .unwrap();
356 canvas
357 .copy(
358 block,
359 None,
360 SDLRect::new(
361 offset.x,
362 (blocks - i) * size + offset.y,
363 size as u32,
364 size as u32,
365 ),
366 )
367 .unwrap();
368 canvas
369 .copy(
370 block,
371 None,
372 SDLRect::new(
373 (blocks) * size + offset.x,
374 (i) * size + offset.y,
375 size as u32,
376 size as u32,
377 ),
378 )
379 .unwrap();
380 }
381 }
382
383 /* draw mario */ {
384 let size = 64;
385 let offset = point!(
386 (self.screen.width as i32 - size) / 2,
387 (self.screen.height as i32 - size) / 2
388 );
389 let radius = 110.0 + size as f32 * 0.5;
390 let angle = (self.mario_angle as f32 - 90.0) * PI / 180.0;
391 let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
392 canvas
393 .copy_ex(
394 sprites.get("mario"),
395 None,
396 SDLRect::new(
397 offset.x + offset2.x,
398 offset.y + offset2.y,
399 size as u32,
400 size as u32,
401 ),
402 self.mario_angle,
403 sdl2::rect::Point::new(size / 2, size / 2),
404 false,
405 false,
406 )
407 .unwrap();
408 self.mario_angle = (self.mario_angle + 1.0) % 360.0;
409 }
410
411 /* draw circles and ellipses*/ {
412 let p = point!((self.screen.width / 2) as i16, (self.screen.height / 2) as i16);
413 canvas
414 .circle(p.x, p.y, 100, Color::RGB(255, 255, 255))
415 .unwrap();
416 canvas
417 .aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255))
418 .unwrap();
419 canvas
420 .ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255))
421 .unwrap();
422 canvas
423 .aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255))
424 .unwrap();
425 }
426
93679b27 427 for b in &self.bolls {
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428 b.draw(canvas, self.boll_size);
429 }
430 }
431
b0566120 432 fn leave(&mut self) {
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433 println!("number of bolls: {}", self.bolls.len());
434 }
435
b0566120 436 fn handle_event(&mut self, event: Event) {
95e3e10d 437 match event {
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438 Event::KeyDown {
439 keycode: Some(Keycode::KpPlus),
440 ..
441 } => self.boll_size = std::cmp::min(self.boll_size + 1, 32),
442 Event::KeyDown {
443 keycode: Some(Keycode::KpMinus),
444 ..
445 } => self.boll_size = std::cmp::max(self.boll_size - 1, 1),
446 Event::MouseMotion { x, y, .. } => self.bolls.push(Box::new(CircleBoll::new(
447 point!(x as f64, y as f64),
448 point!(0.0, 0.0),
449 ))),
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450 _ => {}
451 }
452 }
453}