Removed global use of SCREEN_WIDTH/HEIGHT
[kaka/rust-sdl-test.git] / src / game / app.rs
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1use boll::*;
2use common::{Point2D, Rect};
3use point; // defined in common, but loaded from main...
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4use rand::Rng;
5use sdl2::event::Event;
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6use sdl2::event::WindowEvent;
7use sdl2::gfx::primitives::DrawRenderer;
95e3e10d 8use sdl2::keyboard::Keycode;
3bfea951 9use sdl2::pixels::Color;
6ba7aef1 10use sdl2::rect::Rect as SDLRect;
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11use sdl2::render::BlendMode;
12use sdl2::render::Canvas;
6ba7aef1 13use sdl2::video::FullscreenType;
fea68d56 14use sdl2::video::{SwapInterval, Window};
6ba7aef1 15use sdl2::{EventPump, VideoSubsystem};
3bfea951 16use sprites::SpriteManager;
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17use std::f32::consts::PI;
18use time::PreciseTime;
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19
20pub type Nanoseconds = u64;
3bfea951 21
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22const FPS: u32 = 60;
23const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
24
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25#[derive(Default)]
26pub struct AppBuilder {
27 resolution: Rect<u16>,
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28 state: Option<Box<dyn AppState>>,
29 title: Option<String>,
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30}
31
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32impl AppBuilder {
33 pub fn with_resolution(mut self, width: u16, height: u16) -> Self {
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34 self.resolution = Rect { width, height };
35 self
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36 }
37
6edafdc0 38 pub fn with_state(mut self, state: Box<dyn AppState>) -> Self {
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39 self.state = Some(state);
40 self
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41 }
42
43 pub fn with_title(mut self, title: &str) -> Self {
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44 self.title = Some(title.to_string());
45 self
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46 }
47
fea68d56 48 pub fn build(self) -> Result<App, String> {
3bfea951 49 let context = sdl2::init().unwrap();
fea68d56 50 sdl2::image::init(sdl2::image::InitFlag::PNG)?;
6ba7aef1 51 let video = context.video()?;
fea68d56 52
6ba7aef1 53 self.print_video_display_modes(&video);
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54
55 let window = video
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56 .window(
57 &self.title.unwrap(),
58 self.resolution.width.into(),
59 self.resolution.height.into(),
60 )
3bfea951 61 .position_centered()
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62 // .fullscreen()
63 // .fullscreen_desktop()
3bfea951 64 .opengl()
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65 .build()
66 .unwrap();
3bfea951 67 context.mouse().show_cursor(false);
6edafdc0 68
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69 let mut canvas = window.into_canvas().build().unwrap();
70 canvas.set_blend_mode(BlendMode::Add);
71 canvas.set_draw_color(Color::RGB(0, 0, 0));
72 canvas.clear();
73 canvas.present();
6edafdc0 74
6ba7aef1 75 video.gl_set_swap_interval(SwapInterval::VSync)?;
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76
77 let event_pump = context.event_pump()?;
3bfea951 78 let sprites = SpriteManager::new(canvas.texture_creator());
77034de9 79 let screen = canvas.output_size().unwrap();
6edafdc0 80
fea68d56 81 Ok(App {
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82 canvas,
83 event_pump,
84 sprites,
77034de9 85 state: self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen))),
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86 })
87 }
88
89 fn print_video_display_modes(&self, video: &VideoSubsystem) {
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90 println!("video subsystem: {:?}", video);
91 println!("current_video_driver: {:?}", video.current_video_driver());
92 for display in 0..video.num_video_displays().unwrap() {
93 println!(
94 "=== display {} - {} ===",
95 display,
96 video.display_name(display).unwrap()
97 );
98 println!(
99 " display_bounds: {:?}",
100 video.display_bounds(display).unwrap()
101 );
102 println!(
103 " num_display_modes: {:?}",
104 video.num_display_modes(display).unwrap()
105 );
106 println!(
107 " desktop_display_mode: {:?}",
108 video.desktop_display_mode(display).unwrap()
109 );
110 println!(
111 " current_display_mode: {:?}",
112 video.current_display_mode(display).unwrap()
113 );
114 for mode in 0..video.num_display_modes(display).unwrap() {
115 println!(
116 " {:2}: {:?}",
117 mode,
118 video.display_mode(display, mode).unwrap()
119 );
120 }
121 }
122 println!("swap interval: {:?}", video.gl_get_swap_interval());
3bfea951 123 }
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124}
125
126pub struct App {
127 pub canvas: Canvas<Window>,
128 pub event_pump: EventPump,
129 pub sprites: SpriteManager,
130 pub state: Box<dyn AppState>,
131}
132
133impl App {
98995f2b 134 #[allow(clippy::new_ret_no_self)]
6edafdc0 135 pub fn new() -> AppBuilder {
6ba7aef1 136 Default::default()
6edafdc0 137 }
3bfea951 138
1e322944 139 pub fn load_sprites(&mut self, sprites: &[(&str, &str)]) {
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140 for (name, file) in sprites {
141 self.sprites.load(name, file);
142 }
143 }
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144
145 pub fn start(&mut self) {
146 let mut frame_count: u64 = 0;
147 let mut fps_time = PreciseTime::now();
148 let mut last_time = PreciseTime::now();
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149 let screen = self.canvas.output_size().unwrap();
150 let screen = Rect::from((screen.0 as i32, screen.1 as i32));
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151
152 let mut mario_angle = 0.0;
153
154 'running: loop {
155 self.canvas.set_draw_color(Color::RGB(0, 0, 0));
156 self.canvas.clear();
157 {
158 let blocks = 20;
159 let size = 32;
160 let offset = point!(
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161 (screen.width - (blocks + 1) * size) / 2,
162 (screen.height - (blocks + 1) * size) / 2
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163 );
164 let block = self.sprites.get("block");
165 for i in 0..blocks {
166 self.canvas
167 .copy(
168 block,
169 None,
170 SDLRect::new((i) * size + offset.x, offset.y, size as u32, size as u32),
171 )
172 .unwrap();
173 self.canvas
174 .copy(
175 block,
176 None,
177 SDLRect::new(
178 (blocks - i) * size + offset.x,
179 (blocks) * size + offset.y,
180 size as u32,
181 size as u32,
182 ),
183 )
184 .unwrap();
185 self.canvas
186 .copy(
187 block,
188 None,
189 SDLRect::new(
190 offset.x,
191 (blocks - i) * size + offset.y,
192 size as u32,
193 size as u32,
194 ),
195 )
196 .unwrap();
197 self.canvas
198 .copy(
199 block,
200 None,
201 SDLRect::new(
202 (blocks) * size + offset.x,
203 (i) * size + offset.y,
204 size as u32,
205 size as u32,
206 ),
207 )
208 .unwrap();
209 }
210 }
211 {
212 let size = 64;
213 let offset = point!(
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214 (screen.width - size) / 2,
215 (screen.height - size) / 2
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216 );
217 let radius = 110.0 + size as f32 * 0.5;
218 let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
219 let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
220 self.canvas
221 .copy_ex(
222 self.sprites.get("mario"),
223 None,
224 SDLRect::new(
225 offset.x + offset2.x,
226 offset.y + offset2.y,
227 size as u32,
228 size as u32,
229 ),
230 mario_angle,
231 sdl2::rect::Point::new(size / 2, size / 2),
232 false,
233 false,
234 )
235 .unwrap();
236 mario_angle += 1.0;
237 if mario_angle >= 360.0 {
238 mario_angle -= 360.0
239 }
240 }
241 {
77034de9 242 let p = point!((screen.width / 2) as i16, (screen.height / 2) as i16);
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243 self.canvas
244 .circle(p.x, p.y, 100, Color::RGB(255, 255, 255))
245 .unwrap();
246 self.canvas
247 .aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255))
248 .unwrap();
249 self.canvas
250 .ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255))
251 .unwrap();
252 self.canvas
253 .aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255))
254 .unwrap();
255 }
256
257 // window.gl_swap_window();
258 for event in self.event_pump.poll_iter() {
259 match event {
260 Event::Quit { .. }
261 | Event::KeyDown {
262 keycode: Some(Keycode::Escape),
263 ..
264 } => {
265 break 'running;
266 }
267 Event::KeyDown {
268 keycode: Some(Keycode::F11),
269 ..
270 } => {
271 match self.canvas.window().fullscreen_state() {
272 FullscreenType::Off => self
273 .canvas
274 .window_mut()
275 .set_fullscreen(FullscreenType::Desktop),
276 _ => self.canvas.window_mut().set_fullscreen(FullscreenType::Off),
277 }
278 .unwrap();
279 }
280 Event::Window {
281 win_event: WindowEvent::Resized(x, y),
282 ..
283 } => {
284 println!("window resized({}, {})", x, y)
285 }
286 Event::Window {
287 win_event: WindowEvent::Maximized,
288 ..
289 } => {
290 println!("window maximized")
291 }
292 Event::Window {
293 win_event: WindowEvent::Restored,
294 ..
295 } => {
296 println!("window restored")
297 }
298 Event::Window {
299 win_event: WindowEvent::Enter,
300 ..
301 } => {
302 println!("window enter")
303 }
304 Event::Window {
305 win_event: WindowEvent::Leave,
306 ..
307 } => {
308 println!("window leave")
309 }
310 Event::Window {
311 win_event: WindowEvent::FocusGained,
312 ..
313 } => {
314 println!("window focus gained")
315 }
316 Event::Window {
317 win_event: WindowEvent::FocusLost,
318 ..
319 } => {
320 println!("window focus lost")
321 }
322 _ => self.state.on_event(event),
323 }
324 }
325
326 let duration =
327 last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds;
328 last_time = PreciseTime::now();
329 self.state.update(duration);
330 self.state.render(&mut self.canvas);
331 self.canvas.present();
332
333 frame_count += 1;
334 if frame_count == FPS as u64 {
335 let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64
336 / 1_000_000_000.0;
337 println!("fps: {}", frame_count as f64 / duration);
338 frame_count = 0;
339 fps_time = PreciseTime::now();
340 }
341 }
342
343 self.state.leave();
344 }
3bfea951 345}
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346
347pub trait AppState {
348 fn update(&mut self, dt: Nanoseconds);
349 fn render(&self, canvas: &mut Canvas<Window>);
350 fn leave(&self);
351 fn on_event(&mut self, event: Event);
352}
353
354type Bollar = Vec<Box<dyn Boll>>;
355
356pub struct ActiveState {
77034de9 357 screen: Rect<u32>,
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358 bolls: Bollar,
359 boll_size: u32,
360}
361
362impl ActiveState {
77034de9 363 pub fn new(screen: (u32, u32)) -> ActiveState {
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364 ActiveState {
365 bolls: Bollar::new(),
366 boll_size: 1,
77034de9 367 screen: Rect::from(screen),
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368 }
369 }
370
371 fn change_boll_count(&mut self, delta: i32) {
98995f2b 372 #[allow(clippy::comparison_chain)]
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373 if delta > 0 {
374 for _i in 0..delta {
375 self.add_boll();
376 }
377 } else if delta < 0 {
5cbbebbe 378 for _i in 0..(-delta) {
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379 self.bolls.pop();
380 }
381 }
382 }
383
384 fn add_boll(&mut self) {
385 let mut rng = rand::thread_rng();
386 self.bolls.push(Box::new(SquareBoll {
6ba7aef1 387 pos: point!(
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388 rng.gen_range(0, self.screen.width) as f64,
389 rng.gen_range(0, self.screen.height) as f64
6ba7aef1 390 ),
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391 vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
392 }));
393 }
394}
395
396impl AppState for ActiveState {
397 fn update(&mut self, dt: Nanoseconds) {
93679b27 398 for b in &mut self.bolls {
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399 b.update();
400 }
401
402 match dt {
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403 ns if ns < (NS_PER_FRAME - 90_0000) as u64 => self.change_boll_count(100),
404 ns if ns > (NS_PER_FRAME + 90_0000) as u64 => self.change_boll_count(-100),
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405 _ => {}
406 }
407 }
408
409 fn render(&self, canvas: &mut Canvas<Window>) {
93679b27 410 for b in &self.bolls {
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411 b.draw(canvas, self.boll_size);
412 }
413 }
414
415 fn leave(&self) {
416 println!("number of bolls: {}", self.bolls.len());
417 }
418
419 fn on_event(&mut self, event: Event) {
420 match event {
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421 Event::KeyDown {
422 keycode: Some(Keycode::KpPlus),
423 ..
424 } => self.boll_size = std::cmp::min(self.boll_size + 1, 32),
425 Event::KeyDown {
426 keycode: Some(Keycode::KpMinus),
427 ..
428 } => self.boll_size = std::cmp::max(self.boll_size - 1, 1),
429 Event::MouseMotion { x, y, .. } => self.bolls.push(Box::new(CircleBoll::new(
430 point!(x as f64, y as f64),
431 point!(0.0, 0.0),
432 ))),
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433 _ => {}
434 }
435 }
436}