1 use std::collections::HashMap;
3 use sdl2::image::LoadTexture;
4 use sdl2::render::Texture;
5 use sdl2::render::TextureCreator;
6 use sdl2::video::WindowContext;
8 pub struct SpriteManager<'canvas> {
9 texture_creator: &'canvas TextureCreator<WindowContext>, // can't make the lifetimes work when this is owned instead of borrowed
10 textures: HashMap<&'static str, Texture<'canvas>>,
13 impl<'canvas> SpriteManager<'canvas> {
14 pub fn new(texture_creator: &'canvas TextureCreator<WindowContext>) -> SpriteManager<'canvas> {
17 textures: HashMap::new(),
21 pub fn load(&mut self, name: &'static str, file: &str) {
22 self.textures.insert(name, self.texture_creator.load_texture(file).unwrap());
25 pub fn get(&self, name: &str) -> &Texture {
26 self.textures.get(name).expect(format!("The sprite '{}' was not found", name).as_str())