use core::game::GameState;
use core::app::*;
-mod teststate;
-mod core;
-#[macro_use]
-mod common;
mod boll;
+mod common;
+mod core;
+mod geometry;
mod sprites;
+mod teststate;
const SCREEN_WIDTH: u16 = 1280;
const SCREEN_HEIGHT: u16 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u16;