Use GameControllers instead of Joysticks
[kaka/rust-sdl-test.git] / src / core / game.rs
index 8caf6ab..d9df53a 100644 (file)
@@ -7,7 +7,6 @@ use core::render::Renderer;
 use geometry::{Point, ToAngle};
 use point;
 use sdl2::event::Event;
-use sdl2::joystick::PowerLevel;
 use sdl2::keyboard::Keycode;
 use sdl2::rect::Rect;
 use sprites::SpriteManager;
@@ -228,18 +227,6 @@ impl Object for Character {
            self.vel -= direction * 0.1;
        }
 
-       if ctrl.start.is_pressed && !ctrl.start.was_pressed {
-           match ctrl.device.power_level() {
-               Ok(PowerLevel::Unknown) => { println!("power level unknown"); }
-               Ok(PowerLevel::Empty) => { println!("power level empty"); }
-               Ok(PowerLevel::Low) => { println!("power level low"); }
-               Ok(PowerLevel::Medium) => { println!("power level medium"); }
-               Ok(PowerLevel::Full) => { println!("power level full"); }
-               Ok(PowerLevel::Wired) => { println!("power level wired"); }
-               Err(_) => {}
-           };
-       }
-
        Alive
     }