Added a controller manager
[kaka/rust-sdl-test.git] / src / core / app.rs
index f6adba0..7e91c94 100644 (file)
@@ -1,5 +1,6 @@
 use boll::*;
 use common::{Point2D, Rect};
+use core::controller::ControllerManager;
 use point; // defined in common, but loaded from main...
 use rand::Rng;
 use sdl2::event::{Event, WindowEvent};
@@ -46,7 +47,6 @@ impl AppBuilder {
         let context = sdl2::init().unwrap();
         sdl2::image::init(sdl2::image::InitFlag::PNG)?;
         let video = context.video()?;
-
         self.print_video_display_modes(&video);
 
         let window = video
@@ -74,12 +74,15 @@ impl AppBuilder {
         let event_pump = context.event_pump()?;
         let sprites = SpriteManager::new(canvas.texture_creator());
        let screen = canvas.output_size().unwrap();
+       let ctrl = context.game_controller()?;
+       ctrl.set_event_state(true);
 
         Ok(App {
             canvas,
             event_pump,
             sprites,
             state: self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen))),
+           ctrl_man: ControllerManager::new(ctrl, context.haptic()?),
         })
     }
 
@@ -128,6 +131,7 @@ pub struct App {
     pub event_pump: EventPump,
     pub sprites: SpriteManager,
     pub state: Box<dyn AppState>,
+    pub ctrl_man: ControllerManager,
 }
 
 impl App {
@@ -163,7 +167,7 @@ impl App {
             if frame_count == FPS as u64 {
                 let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64
                     / 1_000_000_000.0;
-                println!("fps: {}", frame_count as f64 / duration);
+                // println!("fps: {}", frame_count as f64 / duration);
                 frame_count = 0;
                 fps_time = PreciseTime::now();
             }
@@ -174,7 +178,12 @@ impl App {
 
     fn handle_events(&mut self) -> Result<(), ()> {
         for event in self.event_pump.poll_iter() {
+           self.ctrl_man.handle_event(&event);
             match event {
+               Event::ControllerButtonDown { .. } => {
+                   let c = self.ctrl_man.controllers[0].clone();
+                   c.rumble(0.75, 100);
+               }
                 Event::Quit { .. }
                 | Event::KeyDown {
                     keycode: Some(Keycode::Escape),