use common::Point2D;
use sprites::SpriteManager;
use NS_PER_FRAME;
-
-macro_rules! point { // because I don't know how to import it from common.rs ...
- ( $x:expr, $y:expr ) => { Point2D { x:$x, y:$y } };
-}
+use point; // defined in common, but loaded from main...
pub type Nanoseconds = u64;