X-Git-Url: http://www.dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Flevel%2Fmod.rs;h=3945776f998f6df729f3ea16e2f8c61671fa350a;hb=1f42d724d84ed1c014ff40ccc91058472391be0c;hp=3336b95993f3dd9a40f836a0e6bc2e12ac497d31;hpb=9a6d1261d88ddaec58166d83b44b134948a9fabc;p=kaka%2Frust-sdl-test.git diff --git a/src/core/level/mod.rs b/src/core/level/mod.rs index 3336b95..3945776 100644 --- a/src/core/level/mod.rs +++ b/src/core/level/mod.rs @@ -1,6 +1,8 @@ -use common::Point; +use common::{Point, Dimension}; use core::render::Renderer; use sprites::SpriteManager; +use std::rc::Rc; +use {point, dimen}; mod lvlgen; @@ -12,45 +14,140 @@ pub use self::lvlgen::LevelGenerator; pub struct Level { pub gravity: Point, pub grid: Grid, - walls: Vec>>, + walls: Vec>, + wall_grid: Grid>>, } impl Level { - // pub fn new(gravity: Point) -> Self { - // let seed = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap().as_secs() as u32; - // let mut lvl = Level { gravity, grid: Grid::generate(seed, 10), iterations: 10, walls: vec!() }; - // lvl.filter_regions(); - // lvl - // } + pub fn new(gravity: Point, grid: Grid, mut walls: Vec>) -> Self { + let size = (2560, 1440); // TODO: get actual size from walls or something + let wall_grid = Level::build_wall_grid(&mut walls, &size.into()); + dbg!(&wall_grid.cell_size); + Level { + gravity, + grid, + walls, + wall_grid, + } + } + + /// Creates a grid of wall edges for fast lookup + fn build_wall_grid(walls: &mut Vec>, lvlsize: &Dimension) -> Grid>> { + let size = dimen!(lvlsize.width / 20, lvlsize.height / 20); // TODO: make sure all walls fit within the grid bounds + let cs = point!(lvlsize.width / size.width, lvlsize.height / size.height); + //let cs = point!(cell_size.width as f64, cell_size.height as f64); + let mut grid = vec!(vec!(vec!(); size.height); size.width); + + for wall in walls { + for edge in &wall.edges { + // TODO: include cells that this edge overlaps + for p in &[edge.p1, edge.p2] { + let p = point!(p.x as usize, p.y as usize) / cs; + grid[0.max(p.x as usize).min(size.width - 1)][0.max(p.y as usize).min(size.height - 1)].push(Rc::clone(edge)); + } + } + } + + Grid { + size, + cell_size: dimen!(cs.x, cs.y), + cells: grid, + } + } pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager) { + // original grid renderer.canvas().set_draw_color((64, 64, 64)); - let size = self.grid.cell_size; - for x in 0..self.grid.width { - for y in 0..self.grid.height { + let size = &self.grid.cell_size; + for x in 0..self.grid.size.width { + for y in 0..self.grid.size.height { if self.grid.cells[x][y] { - renderer.canvas().fill_rect(sdl2::rect::Rect::new(x as i32 * size as i32, y as i32 * size as i32, size as u32, size as u32)).unwrap(); + renderer.canvas().fill_rect(sdl2::rect::Rect::new( + x as i32 * size.width as i32, + y as i32 * size.height as i32, + size.width as u32, + size.height as u32)).unwrap(); + } + } + } + + // wall grid + renderer.canvas().set_draw_color((0, 32, 0)); + let size = &self.wall_grid.cell_size; + for x in 0..self.wall_grid.size.width { + for y in 0..self.wall_grid.size.height { + if !self.wall_grid.cells[x][y].is_empty() { + renderer.canvas().fill_rect(sdl2::rect::Rect::new( + x as i32 * size.width as i32, + y as i32 * size.height as i32, + size.width as u32, + size.height as u32)).unwrap(); } } } - let off = (size / 2) as i32; + // walls for wall in &self.walls { - for w in wall.windows(2) { - renderer.draw_line((w[0].x as i32 + off, w[0].y as i32 + off), (w[1].x as i32 + off, w[1].y as i32 + off), (255, 255, 0)); + for e in &wall.edges { + renderer.draw_line( + <(i32, i32)>::from(e.p1.to_i32()), + <(i32, i32)>::from(e.p2.to_i32()), + (255, 255, 0)); } - let last = wall.len() - 1; - renderer.draw_line((wall[0].x as i32 + off, wall[0].y as i32 + off), (wall[last].x as i32 + off, wall[last].y as i32 + off), (255, 255, 0)); } } } ////////// GRID //////////////////////////////////////////////////////////////// -#[derive(Default)] +#[derive(Debug, Default)] pub struct Grid { - pub width: usize, - pub height: usize, - pub cell_size: usize, + pub size: Dimension, + pub cell_size: Dimension, pub cells: Vec>, } + +////////// WALL REGION ///////////////////////////////////////////////////////// + +#[derive(Debug)] +pub struct WallRegion { + edges: Vec>, +} + +impl WallRegion { + pub fn new(points: Vec>) -> Rc { + let mut edges = vec!(); + + for i in 0..points.len() { + let edge = Rc::new(WallEdge { + index: i, + p1: points[i], + p2: points[(i + 1) % points.len()], + }); + edges.push(edge); + } + + Rc::new(WallRegion { edges }) + } + + #[allow(dead_code)] + fn next(&self, index: usize) -> Rc { + let index = (index + 1) % self.edges.len(); + Rc::clone(&self.edges[index]) + } + + #[allow(dead_code)] + fn previous(&self, index: usize) -> Rc { + let index = (index + self.edges.len() + 1) % self.edges.len(); + Rc::clone(&self.edges[index]) + } +} + +////////// WALL EDGE /////////////////////////////////////////////////////////// + +#[derive(Debug, Default)] +struct WallEdge { + index: usize, + pub p1: Point, + pub p2: Point, +}