X-Git-Url: http://www.dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fgame.rs;h=bf7d2df3704e53e4c8c83daf9e4e18645b45ceec;hb=bf7b5671bb386ccd3d325ae3dea33046342d129c;hp=bf6d0bac8b70c9474166884de20e0b12833e9a17;hpb=3583c453df58103da76156b8971d36cb4cab35b3;p=kaka%2Frust-sdl-test.git diff --git a/src/core/game.rs b/src/core/game.rs index bf6d0ba..bf7d2df 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -1,17 +1,16 @@ -use sdl2::controller::{Axis, Button}; -use core::controller::ControllerManager; -use std::cell::RefCell; -use std::rc::Rc; -use core::controller::Controller; -use common::Point2D; -use sdl2::rect::Rect; +use AppState; use common::Nanoseconds; +use common::Point2D; +use core::controller::Controller; +use core::controller::ControllerManager; +use point; use sdl2::event::Event; -use sprites::SpriteManager; +use sdl2::rect::Rect; use sdl2::render::Canvas; use sdl2::video::Window; -use AppState; -use point; +use sprites::SpriteManager; +use std::cell::RefCell; +use std::rc::Rc; ////////// GAMESTATE /////////////////////////////////////////////////////////// @@ -152,32 +151,32 @@ impl Object for Character { self.vel += lvl.gravity; self.pos += self.vel; - let ctrl = &self.ctrl.borrow().ctrl; - let right_stick = point!(ctrl.axis(Axis::RightX) as f64 / 32768.0, ctrl.axis(Axis::RightY) as f64 / 32768.0); + let ctrl = self.ctrl.borrow(); if self.pos.y >= lvl.ground { self.pos.y = lvl.ground; self.vel.y = 0.0; self.vel.x *= 0.9; - if ctrl.button(Button::LeftShoulder) { - self.vel = right_stick * 5.0; + if ctrl.jump.is_pressed { + self.vel = ctrl.aim.to_point() * 5.0; } } - if ctrl.button(Button::RightShoulder) { + if ctrl.shoot.is_pressed { use rand::distributions::{Distribution, Normal}; let normal = Normal::new(0.0, 0.1); for _i in 0..100 { objects.push(Box::new(Boll { pos: self.pos, - vel: right_stick * (3.0 + rand::random::()) + point!(normal.sample(&mut rand::thread_rng()), normal.sample(&mut rand::thread_rng())) + self.vel, + vel: ctrl.aim.to_adjusted_point() * (3.0 + rand::random::()) + point!(normal.sample(&mut rand::thread_rng()), normal.sample(&mut rand::thread_rng())) + self.vel, bounces: 2, })); } + ctrl.rumble(1.0, _dt as u32 / 1_000_000); } - match ctrl.axis(Axis::LeftX) as f64 / 32768.0 { + match ctrl.mov.x { v if v < -0.9 => { self.vel.x -= 0.5 } v if v > 0.9 => { self.vel.x += 0.5 } _ => {} @@ -190,13 +189,33 @@ impl Object for Character { let block = sprites.get("mario"); let size = 32; canvas.copy(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32, size, size)).unwrap(); - let ctrl = &self.ctrl.borrow().ctrl; - let (x, y) = (ctrl.axis(Axis::RightX) as f64 / 32768.0, ctrl.axis(Axis::RightY) as f64 / 32768.0); + + let ctrl = &self.ctrl.borrow(); + let l = 300.0; + let pos = (self.pos.x as i32, self.pos.y as i32); + // axis values + let p = (self.pos + ctrl.aim.to_point() * l).to_i32().into(); canvas.set_draw_color((0, 255, 0)); - canvas.draw_line((self.pos.x as i32, self.pos.y as i32), ((self.pos.x + x * size as f64) as i32, (self.pos.y + y * size as f64) as i32)).unwrap(); + canvas.draw_line(pos, p).unwrap(); + draw_cross(canvas, p); + // adjusted values + let p = (self.pos + ctrl.aim.to_adjusted_point() * l).to_i32().into(); + canvas.set_draw_color((255, 0, 0)); + canvas.draw_line(pos, p).unwrap(); + draw_cross(canvas, p); + // circle values + let p = (self.pos + Point2D::from(ctrl.aim.a) * l).to_i32().into(); + canvas.set_draw_color((0, 0, 255)); + canvas.draw_line(pos, p).unwrap(); + draw_cross(canvas, p); } } +fn draw_cross(canvas: &mut Canvas, p: (i32, i32)) { + canvas.draw_line((p.0 - 5, p.1), (p.0 + 5, p.1)).unwrap(); + canvas.draw_line((p.0, p.1 - 5), (p.0, p.1 + 5)).unwrap(); +} + pub struct Boll { pos: Point2D, vel: Point2D,