X-Git-Url: http://www.dolda2000.com/gitweb/?a=blobdiff_plain;f=src%2Fcore%2Fgame.rs;h=55bb80cb688a7b690daf0cefa0eec7371480a3fa;hb=a6b57e450092f390103915bb8b936ceb9a116b03;hp=e5e2aa6d8bdab4897c3d46670ba158c34c19ae29;hpb=ee533e13b52bf1fc13139dad7a9612c789c3d827;p=kaka%2Frust-sdl-test.git diff --git a/src/core/game.rs b/src/core/game.rs index e5e2aa6..55bb80c 100644 --- a/src/core/game.rs +++ b/src/core/game.rs @@ -2,10 +2,12 @@ use AppState; use common::Point2D; use core::controller::Controller; use core::controller::ControllerManager; +use core::level::Level; use core::render::Renderer; use point; use sdl2::event::Event; use sdl2::joystick::PowerLevel; +use sdl2::keyboard::Keycode; use sdl2::rect::Rect; use sprites::SpriteManager; use std::cell::RefCell; @@ -44,7 +46,20 @@ impl AppState for GameState { self.world.render(renderer, sprites); } - fn handle_event(&mut self, _event: Event) {} + fn handle_event(&mut self, event: Event) { + match event { + Event::KeyDown { keycode: Some(Keycode::Space), .. } => { + self.world.level.regenerate(); + } + Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { + self.world.level.increase_iteration(); + } + Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { + self.world.level.decrease_iteration(); + } + _ => {} + } + } } ////////// WORLD /////////////////////////////////////////////////////////////// @@ -58,10 +73,7 @@ pub struct World { impl World { pub fn new() -> Self { World { - level: Level { - gravity: point!(0.0, 0.1), - ground: 600.0, - }, + level: Level::new(point!(0.0, 0.1), 600.0), ..Default::default() } } @@ -92,25 +104,6 @@ impl World { } } -////////// LEVEL /////////////////////////////////////////////////////////////// - -#[derive(Default)] -pub struct Level { - gravity: Point2D, - ground: f64, // just to have something -} - -impl Level { - pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager) { - let w = renderer.viewport().0 as i32; - for i in 1..11 { - let y = (i * i - 1) as i32 + self.ground as i32; - renderer.canvas().set_draw_color((255 - i * 20, 255 - i * 20, 0)); - renderer.canvas().draw_line((0, y), (w, y)).unwrap(); - } - } -} - ////////// OBJECT ////////////////////////////////////////////////////////////// type Objects = Vec>; @@ -248,15 +241,19 @@ impl Object for Boll { } } - if self.pos.x <= 0.0 || self.pos.x >= 1280.0 { // only for testing - self.pos.x = self.pos.x.max(0.0).min(1280.0); - self.vel.x = -self.vel.x; - self.bounces = 0; + let x = (self.pos.x / lvl.grid.cell_size as f64).min(lvl.grid.width as f64 - 1.0).max(0.0) as usize; + let y = (self.pos.y / lvl.grid.cell_size as f64).min(lvl.grid.height as f64 - 1.0).max(0.0) as usize; + if lvl.grid.cells[x][y] { + if self.bounces == 0 { + return Dead + } + self.vel = -self.vel; + self.bounces -= 1; use rand::distributions::{Distribution, Normal}; let normal = Normal::new(0.5, 0.4); objects.push(Box::new(Boll { - vel: self.vel * normal.sample(&mut rand::thread_rng()), - ..*self + vel: self.vel * normal.sample(&mut rand::thread_rng()), + ..*self })); } @@ -267,7 +264,7 @@ impl Object for Boll { let block = _sprites.get("block"); let size = 4 + self.bounces * 6; renderer.blit(block, None, Rect::new(self.pos.x as i32 - size as i32 / 2, self.pos.y as i32 - size as i32 / 2, size as u32, size as u32)); - // renderer.set_draw_color((0, self.bounces * 100, 255)); - // renderer.draw_point((self.pos.x as i32, self.pos.y as i32)).unwrap(); + // renderer.canvas().set_draw_color((0, self.bounces * 100, 255)); + // renderer.canvas().draw_point((self.pos.x as i32, self.pos.y as i32)).unwrap(); } }