extern crate sdl2;
extern crate time;
-use std::collections::hash_map::RandomState;
-use std::collections::HashMap;
use std::f32::consts::PI;
use rand::Rng;
use sdl2::event::Event;
-use sdl2::EventPump;
+use sdl2::event::WindowEvent;
use sdl2::gfx::primitives::DrawRenderer;
-use sdl2::image::LoadTexture;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::rect::Rect;
-use sdl2::render::BlendMode;
-use sdl2::render::Canvas;
-use sdl2::render::Texture;
-use sdl2::render::TextureCreator;
-use sdl2::video::Window;
-use sdl2::video::WindowContext;
+use sdl2::video::FullscreenType;
use time::PreciseTime;
-use boll::{Boll, SquareBoll};
+use app::*;
+use boll::{Boll, CircleBoll, SquareBoll};
use common::Point2D;
+mod app;
#[macro_use] mod common;
mod boll;
+mod sprites;
const SCREEN_WIDTH: u32 = 1280;
const SCREEN_HEIGHT: u32 = (SCREEN_WIDTH as f64 * (1440.0 / 2560.0)) as u32;
type Bollar = Vec<Box<dyn Boll>>;
-fn init() -> (Canvas<Window>, EventPump) {
- let context = sdl2::init().unwrap();
- let video = context.video().unwrap();
- let _image_context = sdl2::image::init(sdl2::image::InitFlag::PNG).unwrap();
- let window = video.window("SDL test", SCREEN_WIDTH, SCREEN_HEIGHT)
- .position_centered()
- .opengl()
- .build()
- .unwrap();
- context.mouse().show_cursor(false);
- let mut canvas = window.into_canvas().build().unwrap();
- canvas.set_blend_mode(BlendMode::Add);
- canvas.set_draw_color(Color::RGB(0, 0, 0));
- canvas.clear();
- canvas.present();
- let event_pump = context.event_pump().unwrap();
- (canvas, event_pump)
-}
-
-fn load_textures(texture_creator: &TextureCreator<WindowContext>) -> HashMap<&str, Texture, RandomState> {
- let mut textures = HashMap::new();
- textures.insert("block", texture_creator.load_texture("res/block.bmp").unwrap());
- textures.insert("mario", texture_creator.load_texture("res/mario-trans.png").unwrap());
- textures
-}
-
fn main() {
println!("starting...");
- let (mut canvas, mut event_pump) = init();
+ let mut app = App::new();
+ app.load_sprites(&[
+ ("block", "res/block.bmp"),
+ ("mario", "res/mario-trans.png"),
+ ]);
let mut frame_count: u64 = 0;
let mut fps_time = PreciseTime::now();
let mut bolls: Bollar = Bollar::new();
let mut boll_size = 1;
- let texture_creator = canvas.texture_creator();
- let textures = load_textures(&texture_creator);
let mut mario_angle = 0.0;
'running: loop {
let loop_start = PreciseTime::now();
- canvas.set_draw_color(Color::RGB(0, 0, 0));
- canvas.clear();
+ app.canvas.set_draw_color(Color::RGB(0, 0, 0));
+ app.canvas.clear();
{
let blocks = 20;
let size = 32;
let offset = point!((SCREEN_WIDTH as i32 - (blocks + 1) * size) / 2, (SCREEN_HEIGHT as i32 - (blocks + 1) * size) / 2);
+ let block = app.sprites.get("block");
for i in 0..blocks {
- canvas.copy(&(textures.get("block").unwrap()), None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap();
- canvas.copy(&(textures.get("block").unwrap()), None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap();
- canvas.copy(&(textures.get("block").unwrap()), None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
- canvas.copy(&(textures.get("block").unwrap()), None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap();
+ app.canvas.copy(block, None, Rect::new((i) * size + offset.x, (0) * size + offset.y, size as u32, size as u32)).unwrap();
+ app.canvas.copy(block, None, Rect::new((blocks - i) * size + offset.x, (blocks) * size + offset.y, size as u32, size as u32)).unwrap();
+ app.canvas.copy(block, None, Rect::new((0) * size + offset.x, (blocks - i) * size + offset.y, size as u32, size as u32)).unwrap();
+ app.canvas.copy(block, None, Rect::new((blocks) * size + offset.x, (i) * size + offset.y, size as u32, size as u32)).unwrap();
}
}
{
let radius = 110.0 + size as f32 * 0.5;
let angle = (mario_angle as f32 - 90.0) * PI / 180.0;
let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
- canvas.copy_ex(&(textures.get("mario").unwrap()), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap();
+ app.canvas.copy_ex(app.sprites.get("mario"), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap();
mario_angle += 1.0;
if mario_angle >= 360.0 { mario_angle -= 360.0 }
}
{
let p = point!((SCREEN_WIDTH / 2) as i16, (SCREEN_HEIGHT / 2) as i16);
- canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap();
- canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap();
- canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap();
- canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap();
+ app.canvas.circle(p.x, p.y, 100, Color::RGB(255, 255, 255)).unwrap();
+ app.canvas.aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255)).unwrap();
+ app.canvas.ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255)).unwrap();
+ app.canvas.aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255)).unwrap();
}
for b in &mut bolls {
b.update();
- b.draw(&mut canvas, boll_size);
+ b.draw(&mut app.canvas, boll_size);
}
// window.gl_swap_window();
- for event in event_pump.poll_iter() {
+ for event in app.event_pump.poll_iter() {
match event {
Event::Quit { .. } | Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running;
}
Event::KeyDown { keycode: Some(Keycode::F11), .. } => {
- canvas.window_mut()
- .set_fullscreen(sdl2::video::FullscreenType::True).unwrap();
+ match app.canvas.window().fullscreen_state() {
+ FullscreenType::Off => app.canvas.window_mut().set_fullscreen(FullscreenType::Desktop),
+ _ => app.canvas.window_mut().set_fullscreen(FullscreenType::Off)
+ }.unwrap();
}
Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { boll_size = std::cmp::min(boll_size + 1, 32) }
Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { boll_size = std::cmp::max(boll_size - 1, 1) }
- Event::MouseMotion { x, y, .. } => { bolls.push(Box::new(SquareBoll {
- pos: point!(x as f64, y as f64),
- vel: point!(0.0, 0.0),
- })) }
+ Event::MouseMotion { x, y, .. } => {
+ bolls.push(Box::new(CircleBoll::new(
+ point!(x as f64, y as f64),
+ point!(0.0, 0.0),
+ )))
+ }
+ Event::Window { win_event: WindowEvent::Resized(x, y), .. } => { println!("window resized({}, {})", x, y) }
+ Event::Window { win_event: WindowEvent::Maximized, .. } => { println!("window maximized") }
+ Event::Window { win_event: WindowEvent::Restored, .. } => { println!("window restored") }
+ Event::Window { win_event: WindowEvent::Enter, .. } => { println!("window enter") }
+ Event::Window { win_event: WindowEvent::Leave, .. } => { println!("window leave") }
+ Event::Window { win_event: WindowEvent::FocusGained, .. } => { println!("window focus gained") }
+ Event::Window { win_event: WindowEvent::FocusLost, .. } => { println!("window focus lost") }
_ => {}
}
}
- canvas.present();
+ app.canvas.present();
match loop_start.to(PreciseTime::now()).num_nanoseconds() {
Some(ns) if ns < (NS_PER_FRAME - 50_0000) as i64 => { change_boll_count(&mut bolls, 100) }