Bugfix - don't return unless Some
[kaka/rust-sdl-test.git] / src / core / app.rs
index 99b24ac..d440eb3 100644 (file)
@@ -1,5 +1,5 @@
 use boll::*;
-use common::{Point2D, Rect};
+use common::{Point, Dimension};
 use core::controller::ControllerManager;
 use core::render::Renderer;
 use point; // defined in common, but loaded from main...
@@ -18,14 +18,14 @@ const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
 
 #[derive(Default)]
 pub struct AppBuilder {
-    resolution: Rect<u16>,
+    resolution: Dimension<u16>,
     state: Option<Box<dyn AppState>>,
     title: Option<String>,
 }
 
 impl AppBuilder {
     pub fn with_resolution(mut self, width: u16, height: u16) -> Self {
-        self.resolution = Rect { width, height };
+        self.resolution = Dimension { width, height };
         self
     }
 
@@ -72,7 +72,7 @@ impl AppBuilder {
             renderer,
             event_pump,
             sprites,
-            state: self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen))),
+            states: vec!(self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen)))),
            ctrl_man: ControllerManager::new(context.joystick()?, context.haptic()?),
         })
     }
@@ -122,7 +122,7 @@ pub struct App {
     renderer: Renderer,
     event_pump: EventPump,
     sprites: SpriteManager,
-    state: Box<dyn AppState>,
+    states: Vec<Box<dyn AppState>>,
     pub ctrl_man: ControllerManager,
 }
 
@@ -141,26 +141,53 @@ impl App {
     pub fn start(&mut self) {
         let mut last_time = Instant::now();
 
-       self.state.enter(&mut self.ctrl_man);
+       self.states[0].enter(&self.ctrl_man);
 
-        'running: loop {
-           if let Err(_) = self.handle_events() {
-               break 'running;
+        loop {
+           if let Some(change) = self.handle_events() {
+               self.handle_state_change(change);
            }
 
             let duration = Instant::now() - last_time;
            last_time = Instant::now();
 
            self.ctrl_man.update(duration);
-            self.state.update(duration);
+
+           if let Some(state) = self.states.last_mut() {
+               if let Some(change) = state.update(duration) {
+                   self.handle_state_change(change);
+               }
+           } else {
+               break;
+           }
 
            self.render();
         }
+    }
 
-        self.state.leave();
+    fn handle_state_change(&mut self, change: StateChange) {
+       match change {
+           StateChange::Push(mut state) => {
+               // if let Some(s) = self.states.last_mut() {
+               //     s.pause();
+               // }
+               state.enter(&mut self.ctrl_man);
+               self.states.push(state);
+           }
+           StateChange::Pop => {
+               if let Some(mut s) = self.states.pop() {
+                   s.leave();
+               }
+           }
+           StateChange::Exit => {
+               while let Some(mut s) = self.states.pop() {
+                   s.leave();
+               }
+           }
+       }
     }
 
-    fn handle_events(&mut self) -> Result<(), ()> {
+    fn handle_events(&mut self) -> Option<StateChange> {
         for event in self.event_pump.poll_iter() {
            self.ctrl_man.handle_event(&event);
             match event {
@@ -169,7 +196,7 @@ impl App {
                     keycode: Some(Keycode::Escape),
                     ..
                 } => {
-                   return Err(())
+                   return Some(StateChange::Pop)
                 }
                 Event::KeyDown {
                     keycode: Some(Keycode::F11),
@@ -219,32 +246,46 @@ impl App {
                 } => {
                     println!("window focus lost")
                 }
-                _ => self.state.handle_event(event),
+                _ => {
+                   if let Some(state) = self.states.last_mut() {
+                       if let Some(change) = state.handle_event(event) {
+                           return Some(change);
+                       }
+                   } else {
+                       return Some(StateChange::Exit)
+                   }
+               },
             }
         }
-       Ok(())
+       None
     }
 
     fn render(&mut self) {
        self.renderer.clear();
-        self.state.render(&mut self.renderer, &mut self.sprites);
+        self.states.last_mut().unwrap().render(&mut self.renderer, &mut self.sprites);
         self.renderer.present();
     }
 }
 
+pub enum StateChange {
+    Push(Box<dyn AppState>),
+    Pop,
+    Exit,
+}
+
 pub trait AppState {
     fn enter(&mut self, ctrl_man: &ControllerManager);
     fn leave(&mut self);
-    fn update(&mut self, dt: Duration);
+    fn update(&mut self, dt: Duration) -> Option<StateChange>;
     fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager);
-    fn handle_event(&mut self, event: Event);
+    fn handle_event(&mut self, event: Event) -> Option<StateChange>;
 }
 
 type Bollar = Vec<Box<dyn Boll>>;
 
 #[derive(Default)]
 pub struct ActiveState {
-    screen: Rect<u32>,
+    screen: Dimension<u32>,
     bolls: Bollar,
     boll_size: u32,
     mario_angle: f64,
@@ -255,7 +296,7 @@ impl ActiveState {
         ActiveState {
             bolls: Bollar::new(),
             boll_size: 1,
-           screen: Rect::from(screen),
+           screen: Dimension::from(screen),
            ..Default::default()
         }
     }
@@ -288,7 +329,7 @@ impl ActiveState {
 impl AppState for ActiveState {
     fn enter(&mut self, _ctrl_man: &ControllerManager) {}
 
-    fn update(&mut self, dt: Duration) {
+    fn update(&mut self, dt: Duration) -> Option<StateChange> {
         for b in &mut self.bolls {
             b.update();
         }
@@ -298,6 +339,8 @@ impl AppState for ActiveState {
             ns if ns > (NS_PER_FRAME + 90_0000).nanoseconds() => self.change_boll_count(-100),
             _ => {}
         }
+
+       None
     }
 
     fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager) {
@@ -396,7 +439,7 @@ impl AppState for ActiveState {
         println!("number of bolls: {}", self.bolls.len());
     }
 
-    fn handle_event(&mut self, event: Event) {
+    fn handle_event(&mut self, event: Event) -> Option<StateChange> {
         match event {
             Event::KeyDown {
                 keycode: Some(Keycode::KpPlus),
@@ -412,5 +455,6 @@ impl AppState for ActiveState {
             ))),
             _ => {}
         }
+       None
     }
 }