Removed the unused ActiveState
[kaka/rust-sdl-test.git] / src / core / app.rs
index ddfe3d9..6470b91 100644 (file)
@@ -1,33 +1,23 @@
-use boll::*;
-use common::{Nanoseconds, Point2D, Rect};
 use core::controller::ControllerManager;
-use point; // defined in common, but loaded from main...
-use rand::Rng;
+use core::render::Renderer;
+use geometry::{Dimension};
 use sdl2::event::{Event, WindowEvent};
-use sdl2::gfx::primitives::DrawRenderer;
 use sdl2::keyboard::Keycode;
-use sdl2::pixels::Color;
-use sdl2::rect::Rect as SDLRect;
-use sdl2::render::{BlendMode, Canvas};
-use sdl2::video::{FullscreenType, SwapInterval, Window};
+use sdl2::video::SwapInterval;
 use sdl2::{EventPump, VideoSubsystem};
 use sprites::SpriteManager;
-use std::f32::consts::PI;
-use time::PreciseTime;
-
-const FPS: u32 = 60;
-const NS_PER_FRAME: u32 = 1_000_000_000 / FPS;
+use time::{Duration, Instant};
 
 #[derive(Default)]
 pub struct AppBuilder {
-    resolution: Rect<u16>,
+    resolution: Dimension<u16>,
     state: Option<Box<dyn AppState>>,
     title: Option<String>,
 }
 
 impl AppBuilder {
     pub fn with_resolution(mut self, width: u16, height: u16) -> Self {
-        self.resolution = Rect { width, height };
+        self.resolution = Dimension { width, height };
         self
     }
 
@@ -61,24 +51,20 @@ impl AppBuilder {
             .unwrap();
         context.mouse().show_cursor(false);
 
-        let mut canvas = window.into_canvas().build().unwrap();
-        canvas.set_blend_mode(BlendMode::Add);
-        canvas.set_draw_color(Color::RGB(0, 0, 0));
-        canvas.clear();
-        canvas.present();
+        let canvas = window.into_canvas().build().unwrap();
+        let sprites = SpriteManager::new(canvas.texture_creator());
+       let renderer = Renderer::new(canvas);
 
         video.gl_set_swap_interval(SwapInterval::VSync)?;
 
         let event_pump = context.event_pump()?;
-        let sprites = SpriteManager::new(canvas.texture_creator());
-       let screen = canvas.output_size().unwrap();
 
         Ok(App {
-            canvas,
+            renderer,
             event_pump,
             sprites,
-            state: self.state.unwrap_or_else(|| Box::new(ActiveState::new(screen))),
-           ctrl_man: ControllerManager::new(context.joystick()?, context.haptic()?),
+            states: vec!(self.state.unwrap()),
+           ctrl_man: ControllerManager::new(context.game_controller()?, context.haptic()?),
         })
     }
 
@@ -124,10 +110,10 @@ impl AppBuilder {
 }
 
 pub struct App {
-    canvas: Canvas<Window>,
+    renderer: Renderer,
     event_pump: EventPump,
     sprites: SpriteManager,
-    state: Box<dyn AppState>,
+    states: Vec<Box<dyn AppState>>,
     pub ctrl_man: ControllerManager,
 }
 
@@ -144,39 +130,55 @@ impl App {
     }
 
     pub fn start(&mut self) {
-        // let mut frame_count: u64 = 0;
-        // let mut fps_time = PreciseTime::now();
-        let mut last_time = PreciseTime::now();
+        let mut last_time = Instant::now();
 
-       self.state.enter(&mut self.ctrl_man);
+       self.states[0].enter(&self.ctrl_man);
 
-        'running: loop {
-           if let Err(_) = self.handle_events() {
-               break 'running;
+        loop {
+           if let Some(change) = self.handle_events() {
+               self.handle_state_change(change);
            }
 
-            let duration =
-                last_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as Nanoseconds;
-            last_time = PreciseTime::now();
+            let duration = Instant::now() - last_time;
+           last_time = Instant::now();
+
            self.ctrl_man.update(duration);
-            self.state.update(duration);
 
-           self.render();
+           if let Some(state) = self.states.last_mut() {
+               if let Some(change) = state.update(duration) {
+                   self.handle_state_change(change);
+               }
+           } else {
+               break;
+           }
 
-            // frame_count += 1;
-            // if frame_count == FPS as u64 {
-            //     let duration = fps_time.to(PreciseTime::now()).num_nanoseconds().unwrap() as f64
-            //         / 1_000_000_000.0;
-            //     // println!("fps: {}", frame_count as f64 / duration);
-            //     frame_count = 0;
-            //     fps_time = PreciseTime::now();
-            // }
+           self.render();
         }
+    }
 
-        self.state.leave();
+    fn handle_state_change(&mut self, change: StateChange) {
+       match change {
+           StateChange::Push(mut state) => {
+               // if let Some(s) = self.states.last_mut() {
+               //     s.pause();
+               // }
+               state.enter(&self.ctrl_man);
+               self.states.push(state);
+           }
+           StateChange::Pop => {
+               if let Some(mut s) = self.states.pop() {
+                   s.leave();
+               }
+           }
+           StateChange::Exit => {
+               while let Some(mut s) = self.states.pop() {
+                   s.leave();
+               }
+           }
+       }
     }
 
-    fn handle_events(&mut self) -> Result<(), ()> {
+    fn handle_events(&mut self) -> Option<StateChange> {
         for event in self.event_pump.poll_iter() {
            self.ctrl_man.handle_event(&event);
             match event {
@@ -185,20 +187,13 @@ impl App {
                     keycode: Some(Keycode::Escape),
                     ..
                 } => {
-                   return Err(())
+                   return Some(StateChange::Pop)
                 }
                 Event::KeyDown {
                     keycode: Some(Keycode::F11),
                     ..
                 } => {
-                    match self.canvas.window().fullscreen_state() {
-                        FullscreenType::Off => self
-                            .canvas
-                            .window_mut()
-                            .set_fullscreen(FullscreenType::Desktop),
-                        _ => self.canvas.window_mut().set_fullscreen(FullscreenType::Off),
-                    }
-                    .unwrap();
+                   self.renderer.toggle_fullscreen();
                 }
                 Event::Window {
                     win_event: WindowEvent::Resized(x, y),
@@ -242,212 +237,37 @@ impl App {
                 } => {
                     println!("window focus lost")
                 }
-                _ => self.state.handle_event(event),
+                _ => {
+                   if let Some(state) = self.states.last_mut() {
+                       if let Some(change) = state.handle_event(event) {
+                           return Some(change);
+                       }
+                   } else {
+                       return Some(StateChange::Exit)
+                   }
+               },
             }
         }
-       Ok(())
+       None
     }
 
     fn render(&mut self) {
-        self.canvas.set_draw_color(Color::RGB(0, 0, 0));
-        self.canvas.clear();
-        self.state.render(&mut self.canvas, &mut self.sprites);
-        self.canvas.present();
+       self.renderer.clear();
+        self.states.last_mut().unwrap().render(&mut self.renderer, &self.sprites);
+        self.renderer.present();
     }
 }
 
-pub trait AppState {
-    fn enter(&mut self, ctrl_man: &mut ControllerManager);
-    fn leave(&mut self);
-    fn update(&mut self, dt: Nanoseconds);
-    fn render(&mut self, canvas: &mut Canvas<Window>, sprites: &mut SpriteManager);
-    fn handle_event(&mut self, event: Event);
-}
-
-type Bollar = Vec<Box<dyn Boll>>;
-
-#[derive(Default)]
-pub struct ActiveState {
-    screen: Rect<u32>,
-    bolls: Bollar,
-    boll_size: u32,
-    mario_angle: f64,
-}
-
-impl ActiveState {
-    pub fn new(screen: (u32, u32)) -> ActiveState {
-        ActiveState {
-            bolls: Bollar::new(),
-            boll_size: 1,
-           screen: Rect::from(screen),
-           ..Default::default()
-        }
-    }
-
-    fn change_boll_count(&mut self, delta: i32) {
-        #[allow(clippy::comparison_chain)]
-        if delta > 0 {
-            for _i in 0..delta {
-                self.add_boll();
-            }
-        } else if delta < 0 {
-            for _i in 0..(-delta) {
-                self.bolls.pop();
-            }
-        }
-    }
-
-    fn add_boll(&mut self) {
-        let mut rng = rand::thread_rng();
-        self.bolls.push(Box::new(SquareBoll {
-            pos: point!(
-                rng.gen_range(0, self.screen.width) as f64,
-                rng.gen_range(0, self.screen.height) as f64
-            ),
-            vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)),
-        }));
-    }
+pub enum StateChange {
+    Push(Box<dyn AppState>),
+    Pop,
+    Exit,
 }
 
-impl AppState for ActiveState {
-    fn enter(&mut self, ctrl_man: &mut ControllerManager) {}
-
-    fn update(&mut self, dt: Nanoseconds) {
-        for b in &mut self.bolls {
-            b.update();
-        }
-
-        match dt {
-            ns if ns < (NS_PER_FRAME - 90_0000) as u64 => self.change_boll_count(100),
-            ns if ns > (NS_PER_FRAME + 90_0000) as u64 => self.change_boll_count(-100),
-            _ => {}
-        }
-    }
-
-    fn render(&mut self, canvas: &mut Canvas<Window>, sprites: &mut SpriteManager) {
-        /* draw square of blocks */ {
-            let blocks = 20;
-            let size = 32;
-            let offset = point!(
-                (self.screen.width as i32 - (blocks + 1) * size) / 2,
-                (self.screen.height as i32 - (blocks + 1) * size) / 2
-            );
-            let block = sprites.get("block");
-            for i in 0..blocks {
-                canvas
-                    .copy(
-                        block,
-                        None,
-                        SDLRect::new((i) * size + offset.x, offset.y, size as u32, size as u32),
-                    )
-                    .unwrap();
-                canvas
-                    .copy(
-                        block,
-                        None,
-                        SDLRect::new(
-                            (blocks - i) * size + offset.x,
-                            (blocks) * size + offset.y,
-                            size as u32,
-                            size as u32,
-                        ),
-                    )
-                    .unwrap();
-                canvas
-                    .copy(
-                        block,
-                        None,
-                        SDLRect::new(
-                            offset.x,
-                            (blocks - i) * size + offset.y,
-                            size as u32,
-                            size as u32,
-                        ),
-                    )
-                    .unwrap();
-                canvas
-                    .copy(
-                        block,
-                        None,
-                        SDLRect::new(
-                            (blocks) * size + offset.x,
-                            (i) * size + offset.y,
-                            size as u32,
-                            size as u32,
-                        ),
-                    )
-                    .unwrap();
-            }
-        }
-
-        /* draw mario */ {
-            let size = 64;
-            let offset = point!(
-                (self.screen.width as i32 - size) / 2,
-                (self.screen.height as i32 - size) / 2
-            );
-            let radius = 110.0 + size as f32 * 0.5;
-            let angle = (self.mario_angle as f32 - 90.0) * PI / 180.0;
-            let offset2 = point!((angle.cos() * radius) as i32, (angle.sin() * radius) as i32);
-            canvas
-                .copy_ex(
-                    sprites.get("mario"),
-                    None,
-                    SDLRect::new(
-                        offset.x + offset2.x,
-                        offset.y + offset2.y,
-                        size as u32,
-                        size as u32,
-                    ),
-                    self.mario_angle,
-                    sdl2::rect::Point::new(size / 2, size / 2),
-                    false,
-                    false,
-                )
-                .unwrap();
-           self.mario_angle = (self.mario_angle + 1.0) % 360.0;
-        }
-
-        /* draw circles and ellipses*/ {
-            let p = point!((self.screen.width / 2) as i16, (self.screen.height / 2) as i16);
-            canvas
-                .circle(p.x, p.y, 100, Color::RGB(255, 255, 255))
-                .unwrap();
-            canvas
-                .aa_circle(p.x, p.y, 110, Color::RGB(255, 255, 255))
-                .unwrap();
-            canvas
-                .ellipse(p.x, p.y, 50, 100, Color::RGB(255, 255, 255))
-                .unwrap();
-            canvas
-                .aa_ellipse(p.x, p.y, 110, 55, Color::RGB(255, 255, 255))
-                .unwrap();
-        }
-
-        for b in &self.bolls {
-            b.draw(canvas, self.boll_size);
-        }
-    }
-
-    fn leave(&mut self) {
-        println!("number of bolls: {}", self.bolls.len());
-    }
-
-    fn handle_event(&mut self, event: Event) {
-        match event {
-            Event::KeyDown {
-                keycode: Some(Keycode::KpPlus),
-                ..
-            } => self.boll_size = std::cmp::min(self.boll_size + 1, 32),
-            Event::KeyDown {
-                keycode: Some(Keycode::KpMinus),
-                ..
-            } => self.boll_size = std::cmp::max(self.boll_size - 1, 1),
-            Event::MouseMotion { x, y, .. } => self.bolls.push(Box::new(CircleBoll::new(
-                point!(x as f64, y as f64),
-                point!(0.0, 0.0),
-            ))),
-            _ => {}
-        }
-    }
+pub trait AppState {
+    fn enter(&mut self, ctrl_man: &ControllerManager);
+    fn leave(&mut self);
+    fn update(&mut self, dt: Duration) -> Option<StateChange>;
+    fn render(&mut self, renderer: &mut Renderer, sprites: &SpriteManager);
+    fn handle_event(&mut self, event: Event) -> Option<StateChange>;
 }