- app.canvas.copy_ex(app.sprites.get("mario"), None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32), mario_angle, sdl2::rect::Point::new(size / 2, size / 2), false, false).unwrap();
+ app.canvas.copy_ex(
+ app.sprites.get("mario"),
+ None, Rect::new(offset.x + offset2.x, offset.y + offset2.y, size as u32, size as u32),
+ mario_angle,
+ sdl2::rect::Point::new(size / 2, size / 2),
+ false, false).unwrap();