| 1 | use rand::Rng; |
| 2 | use sdl2::event::Event; |
| 3 | use sdl2::EventPump; |
| 4 | use sdl2::keyboard::Keycode; |
| 5 | use sdl2::pixels::Color; |
| 6 | use sdl2::render::BlendMode; |
| 7 | use sdl2::render::Canvas; |
| 8 | use sdl2::video::Window; |
| 9 | |
| 10 | use ::{SCREEN_HEIGHT, SCREEN_WIDTH}; |
| 11 | use boll::*; |
| 12 | use common::{Point2D, Rect}; |
| 13 | use sprites::SpriteManager; |
| 14 | use NS_PER_FRAME; |
| 15 | use point; // defined in common, but loaded from main... |
| 16 | |
| 17 | pub type Nanoseconds = u64; |
| 18 | |
| 19 | #[derive(Default)] |
| 20 | pub struct AppBuilder { |
| 21 | resolution: Rect<u16>, |
| 22 | fps: u8, |
| 23 | state: Option<Box<dyn AppState>>, |
| 24 | title: Option<String>, |
| 25 | } |
| 26 | |
| 27 | impl AppBuilder { |
| 28 | pub fn with_resolution(mut self, width: u16, height: u16) -> Self { |
| 29 | self.resolution = Rect { width, height }; |
| 30 | self |
| 31 | } |
| 32 | |
| 33 | pub fn with_fps(mut self, fps: u8) -> Self { |
| 34 | unimplemented!() |
| 35 | // self.fps = fps; |
| 36 | // self |
| 37 | } |
| 38 | |
| 39 | pub fn with_state(mut self, state: Box<dyn AppState>) -> Self { |
| 40 | self.state = Some(state); |
| 41 | self |
| 42 | } |
| 43 | |
| 44 | pub fn with_title(mut self, title: &str) -> Self { |
| 45 | self.title = Some(title.to_string()); |
| 46 | self |
| 47 | } |
| 48 | |
| 49 | pub fn start(self) -> App { |
| 50 | let context = sdl2::init().unwrap(); |
| 51 | sdl2::image::init(sdl2::image::InitFlag::PNG).unwrap(); |
| 52 | let window = context |
| 53 | .video().unwrap() |
| 54 | .window(&self.title.unwrap(), self.resolution.width.into(), self.resolution.height.into()) |
| 55 | .position_centered() |
| 56 | .opengl() |
| 57 | .build().unwrap(); |
| 58 | context.mouse().show_cursor(false); |
| 59 | |
| 60 | let mut canvas = window.into_canvas().build().unwrap(); |
| 61 | canvas.set_blend_mode(BlendMode::Add); |
| 62 | canvas.set_draw_color(Color::RGB(0, 0, 0)); |
| 63 | canvas.clear(); |
| 64 | canvas.present(); |
| 65 | |
| 66 | let event_pump = context.event_pump().unwrap(); |
| 67 | let sprites = SpriteManager::new(canvas.texture_creator()); |
| 68 | |
| 69 | App { |
| 70 | canvas, |
| 71 | event_pump, |
| 72 | sprites, |
| 73 | state: self.state.unwrap_or(Box::new(ActiveState::new())), |
| 74 | } |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | pub struct App { |
| 79 | pub canvas: Canvas<Window>, |
| 80 | pub event_pump: EventPump, |
| 81 | pub sprites: SpriteManager, |
| 82 | pub state: Box<dyn AppState>, |
| 83 | } |
| 84 | |
| 85 | impl App { |
| 86 | pub fn new() -> AppBuilder { |
| 87 | Default::default() |
| 88 | } |
| 89 | |
| 90 | pub fn load_sprites(&mut self, sprites: &[(&str, &str)]) { |
| 91 | for (name, file) in sprites { |
| 92 | self.sprites.load(name, file); |
| 93 | } |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | pub trait AppState { |
| 98 | fn update(&mut self, dt: Nanoseconds); |
| 99 | fn render(&self, canvas: &mut Canvas<Window>); |
| 100 | fn leave(&self); |
| 101 | fn on_event(&mut self, event: Event); |
| 102 | } |
| 103 | |
| 104 | type Bollar = Vec<Box<dyn Boll>>; |
| 105 | |
| 106 | pub struct ActiveState { |
| 107 | bolls: Bollar, |
| 108 | boll_size: u32, |
| 109 | } |
| 110 | |
| 111 | impl ActiveState { |
| 112 | pub fn new() -> ActiveState { |
| 113 | ActiveState { |
| 114 | bolls: Bollar::new(), |
| 115 | boll_size: 1, |
| 116 | } |
| 117 | } |
| 118 | |
| 119 | fn change_boll_count(&mut self, delta: i32) { |
| 120 | if delta > 0 { |
| 121 | for _i in 0..delta { |
| 122 | self.add_boll(); |
| 123 | } |
| 124 | } else if delta < 0 { |
| 125 | for _i in 0..(-delta) { |
| 126 | self.bolls.pop(); |
| 127 | } |
| 128 | } |
| 129 | } |
| 130 | |
| 131 | fn add_boll(&mut self) { |
| 132 | let mut rng = rand::thread_rng(); |
| 133 | self.bolls.push(Box::new(SquareBoll { |
| 134 | pos: point!(rng.gen_range(0, SCREEN_WIDTH) as f64, rng.gen_range(0, SCREEN_HEIGHT) as f64), |
| 135 | vel: point!(rng.gen_range(-2.0, 2.0), rng.gen_range(-2.0, 2.0)), |
| 136 | })); |
| 137 | } |
| 138 | } |
| 139 | |
| 140 | impl AppState for ActiveState { |
| 141 | fn update(&mut self, dt: Nanoseconds) { |
| 142 | for b in &mut self.bolls { |
| 143 | b.update(); |
| 144 | } |
| 145 | |
| 146 | match dt { |
| 147 | ns if ns < (NS_PER_FRAME - 90_0000) as u64 => { self.change_boll_count(100) } |
| 148 | ns if ns > (NS_PER_FRAME + 90_0000) as u64 => { self.change_boll_count(-100) } |
| 149 | _ => {} |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | fn render(&self, canvas: &mut Canvas<Window>) { |
| 154 | for b in &self.bolls { |
| 155 | b.draw(canvas, self.boll_size); |
| 156 | } |
| 157 | } |
| 158 | |
| 159 | fn leave(&self) { |
| 160 | println!("number of bolls: {}", self.bolls.len()); |
| 161 | } |
| 162 | |
| 163 | fn on_event(&mut self, event: Event) { |
| 164 | match event { |
| 165 | Event::KeyDown { keycode: Some(Keycode::KpPlus), .. } => { self.boll_size = std::cmp::min(self.boll_size + 1, 32) } |
| 166 | Event::KeyDown { keycode: Some(Keycode::KpMinus), .. } => { self.boll_size = std::cmp::max(self.boll_size - 1, 1) } |
| 167 | Event::MouseMotion { x, y, .. } => { |
| 168 | self.bolls.push(Box::new(CircleBoll::new( |
| 169 | point!(x as f64, y as f64), |
| 170 | point!(0.0, 0.0), |
| 171 | ))) |
| 172 | } |
| 173 | _ => {} |
| 174 | } |
| 175 | } |
| 176 | } |