Only collide with walls from the front
[kaka/rust-sdl-test.git] / src / core / level / mod.rs
... / ...
CommitLineData
1use core::render::Renderer;
2use geometry::{Point, Dimension, Intersection, Angle, ToAngle, supercover_line};
3use sprites::SpriteManager;
4use std::rc::Rc;
5use {point, dimen};
6
7mod lvlgen;
8
9pub use self::lvlgen::LevelGenerator;
10
11////////// LEVEL ///////////////////////////////////////////////////////////////
12
13#[derive(Default)]
14pub struct Level {
15 pub gravity: Point<f64>,
16 pub grid: Grid<bool>,
17 walls: Vec<Rc<WallRegion>>,
18 wall_grid: Grid<Vec<Rc<WallEdge>>>,
19}
20
21impl Level {
22 pub fn new(gravity: Point<f64>, grid: Grid<bool>, mut walls: Vec<WallRegion>) -> Self {
23 let size = (2560, 1440); // TODO: get actual size from walls or something
24 let wall_grid = Level::build_wall_grid(&mut walls, &size.into());
25 dbg!(&wall_grid.scale);
26 Level {
27 gravity,
28 grid,
29 walls: walls.into_iter().map(|i| Rc::new(i)).collect(),
30 wall_grid,
31 }
32 }
33
34 /// Creates a grid of wall edges for fast lookup
35 fn build_wall_grid(walls: &mut Vec<WallRegion>, lvlsize: &Dimension<usize>) -> Grid<Vec<Rc<WallEdge>>> {
36 let size = dimen!(lvlsize.width / 20, lvlsize.height / 20); // TODO: make sure all walls fit within the grid bounds
37 let cs = point!(lvlsize.width / size.width, lvlsize.height / size.height);
38 //let cs = point!(scale.width as f64, scale.height as f64);
39 let mut grid = Grid {
40 cells: vec!(vec!(vec!(); size.height); size.width),
41 size,
42 scale: dimen!(cs.x as f64, cs.y as f64),
43 };
44
45 for wall in walls {
46 for edge in &wall.edges {
47 for c in grid.grid_coordinates_on_line(edge.p1, edge.p2) {
48 grid.cells[c.x][c.y].push(Rc::clone(edge));
49 }
50 }
51 }
52
53 grid
54 }
55
56 pub fn render(&mut self, renderer: &mut Renderer, _sprites: &SpriteManager, debug_mode: bool) {
57 if debug_mode {
58 // original grid
59 renderer.canvas().set_draw_color((64, 64, 64));
60 let size = &self.grid.scale;
61 for x in 0..self.grid.size.width {
62 for y in 0..self.grid.size.height {
63 if self.grid.cells[x][y] {
64 renderer.canvas().fill_rect(sdl2::rect::Rect::new(
65 x as i32 * size.width as i32,
66 y as i32 * size.height as i32,
67 size.width as u32,
68 size.height as u32)).unwrap();
69 }
70 }
71 }
72
73 // wall grid
74 renderer.canvas().set_draw_color((0, 32, 0));
75 let size = &self.wall_grid.scale;
76 for x in 0..self.wall_grid.size.width {
77 for y in 0..self.wall_grid.size.height {
78 if !self.wall_grid.cells[x][y].is_empty() {
79 let num = self.wall_grid.cells[x][y].len();
80 renderer.canvas().set_draw_color((0, 32*num as u8, 0));
81 renderer.canvas().fill_rect(sdl2::rect::Rect::new(
82 x as i32 * size.width as i32,
83 y as i32 * size.height as i32,
84 size.width as u32,
85 size.height as u32)).unwrap();
86 }
87 }
88 }
89
90 // wall normals
91 for wall in &self.walls {
92 for e in &wall.edges {
93 let c = (e.p1 + e.p2) / 2.0;
94 let a = (e.p2 - e.p1).to_angle() + std::f64::consts::FRAC_PI_2.radians();
95
96 renderer.draw_line(
97 <(i32, i32)>::from(c.to_i32()),
98 <(i32, i32)>::from((c + Point::from(a) * 10.0).to_i32()),
99 (0, 128, 255));
100 }
101 }
102 }
103
104 // walls
105 for wall in &self.walls {
106 for e in &wall.edges {
107 if !debug_mode {
108 let c = (e.p1 + e.p2) / 2.0;
109 let a = (e.p2 - e.p1).to_angle() - std::f64::consts::FRAC_PI_2.radians();
110
111 renderer.draw_line(
112 <(i32, i32)>::from(c.to_i32()),
113 <(i32, i32)>::from((c + Point::from(a) * 10.0).to_i32()),
114 (255, 128, 0));
115
116 renderer.draw_line(
117 <(i32, i32)>::from(e.p1.to_i32()),
118 <(i32, i32)>::from((c + Point::from(a) * 20.0).to_i32()),
119 (96, 48, 0));
120 renderer.draw_line(
121 <(i32, i32)>::from(e.p2.to_i32()),
122 <(i32, i32)>::from((c + Point::from(a) * 20.0).to_i32()),
123 (96, 48, 0));
124 }
125
126 renderer.draw_line(
127 <(i32, i32)>::from(e.p1.to_i32()),
128 <(i32, i32)>::from(e.p2.to_i32()),
129 (255, 255, 0));
130 }
131 }
132 }
133
134 pub fn intersect_walls(&self, p1: Point<f64>, p2: Point<f64>) -> IntersectResult {
135 for c in self.wall_grid.grid_coordinates_on_line(p1, p2) {
136 for w in &self.wall_grid.cells[c.x][c.y] {
137 if let Intersection::Point(p) = Intersection::lines(p1, p2, w.p1, w.p2) {
138 if w.point_is_in_front(p1) {
139 let wall = Wall {
140 region: Rc::clone(&self.walls[w.region]),
141 edge: Rc::clone(w),
142 };
143 return IntersectResult::Intersection(wall, p)
144 }
145 }
146 }
147 }
148 IntersectResult::None
149 }
150}
151
152pub enum IntersectResult {
153 Intersection(Wall, Point<f64>),
154 None
155}
156
157////////// GRID ////////////////////////////////////////////////////////////////
158
159#[derive(Debug, Default)]
160pub struct Grid<T> {
161 pub size: Dimension<usize>,
162 pub scale: Dimension<f64>,
163 pub cells: Vec<Vec<T>>,
164}
165
166impl<T> Grid<T> {
167 // pub fn at<C>(&self, c: C) -> Option<&T>
168 // where C: Into<(isize, isize)>
169 // {
170 // let c = c.into();
171 // if c.0 >= 0 && c.0 < self.size.width as isize && c.1 >= 0 && c.1 < self.size.height as isize {
172 // Some(&self.cells[c.0 as usize][c.1 as usize])
173 // } else {
174 // None
175 // }
176 // }
177
178 pub fn to_grid_coordinate<C>(&self, c: C) -> Option<Point<usize>>
179 where C: Into<(isize, isize)>
180 {
181 let c = c.into();
182 if c.0 >= 0 && c.0 < self.size.width as isize && c.1 >= 0 && c.1 < self.size.height as isize {
183 Some(point!(c.0 as usize, c.1 as usize))
184 } else {
185 None
186 }
187 }
188
189 /// Returns a list of grid coordinates that a line in world coordinates passes through.
190 pub fn grid_coordinates_on_line(&self, p1: Point<f64>, p2: Point<f64>) -> Vec<Point<usize>> {
191 supercover_line(p1 / self.scale, p2 / self.scale)
192 .iter()
193 .map(|c| self.to_grid_coordinate(*c))
194 .flatten()
195 .collect()
196 }
197}
198
199////////// WALL REGION /////////////////////////////////////////////////////////
200
201#[derive(Debug, Default)]
202pub struct WallRegion {
203 edges: Vec<Rc<WallEdge>>,
204}
205
206impl WallRegion {
207 pub fn new(points: Vec<Point<f64>>) -> Self {
208 let index: RegionIndex = 0; // use as param
209 let mut edges = Vec::with_capacity(points.len());
210
211 for i in 0..points.len() {
212 let edge = Rc::new(WallEdge {
213 region: index,
214 id: i,
215 p1: points[i],
216 p2: points[(i + 1) % points.len()],
217 });
218 edges.push(edge);
219 }
220
221 WallRegion { edges }
222 }
223
224 fn next(&self, index: EdgeIndex) -> Rc<WallEdge> {
225 let index = (index + 1) % self.edges.len();
226 Rc::clone(&self.edges[index])
227 }
228
229 fn previous(&self, index: EdgeIndex) -> Rc<WallEdge> {
230 let index = (index + self.edges.len() + 1) % self.edges.len();
231 Rc::clone(&self.edges[index])
232 }
233}
234
235////////// WALL EDGE ///////////////////////////////////////////////////////////
236
237type RegionIndex = usize;
238type EdgeIndex = usize;
239
240#[derive(Debug, Default)]
241struct WallEdge {
242 region: RegionIndex,
243 id: EdgeIndex,
244 pub p1: Point<f64>,
245 pub p2: Point<f64>,
246}
247
248impl WallEdge {
249 fn point_is_in_front(&self, p: Point<f64>) -> bool {
250 let cross = (self.p2 - self.p1).cross_product(p - self.p1);
251 cross > 0.0
252 }
253}
254
255////////// WALL ////////////////////////////////////////////////////////////////
256
257pub struct Wall {
258 region: Rc<WallRegion>,
259 edge: Rc<WallEdge>,
260}
261
262impl Wall {
263 #[allow(dead_code)]
264 pub fn next(self) -> Wall {
265 Wall {
266 edge: self.region.next(self.edge.id),
267 region: self.region,
268 }
269 }
270
271 #[allow(dead_code)]
272 pub fn previous(self) -> Wall {
273 Wall {
274 edge: self.region.previous(self.edge.id),
275 region: self.region,
276 }
277 }
278
279 pub fn normal(&self) -> Angle {
280 (self.edge.p2 - self.edge.p1).to_angle() + std::f64::consts::FRAC_PI_2.radians()
281 }
282}